Classified Vampire Striker

    PvE

by Masenku last updated Nov 2, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

436,509

Firearms  

  6763

Toughness

445,792

Stamina  

  6209

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

This is my classified version of Vampire Ninja Striker. It builds the stacks faster, maintains them easier and gains a passive heal. I added HoK to supplement the build’s passive healing and Predatory. The burst healing comes in handy to quickly restore a chunk of health just like damage comes in bursts.

Play aggressive and close to the NPC's. Utilizing cover properly as well makes you very hard to take down. If Recovery Link is down, swap to the secondary and use it until it's back fighting from cover. Alternatively use Flashbang sticky and the secondary AR to spam the stun effect  

The flame turret is for crowd control and the support station is for burst healing (drop it, wait at least 10, and pop it). The immunity is nice too when fighting from cover. You could run Booster Shot instead and man the secondary LWM4 as your primary weapon to keep it flowing constantly as well.

For Resistance farming, drop On the Move for Tech Support. This will keep your box (Which you could swap to ammo if you’re farming or leave it if youre going deep) up through the entire wave as you kill. If you have one, a LWM4 with Commanding, Destructive and Determined would work really well with Tactical Link instead of Recovery Link. Use purple electronic DtE mods to unlock Commanding instead of the stamina and firearms ones.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    436,509
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    561,513
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    311,505
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,673
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    38,658
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    436,509
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    561,513
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    311,505
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the secondary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,673
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,658
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    263,253
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    354,446
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    172,061
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,834
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    34,678
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,223
The minimum amount of firearms this build will have
Max Firearms:    6,763
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,700
The minimum amount of stamina this build will have
Max Stamina:    6,209
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    296,461
The maximum amount of health this build will have when fully optimized
Max Toughness:    445,792
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment