AR Predator

    PvE

by Semyaza last updated Apr 17, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

479,670

Firearms  

  4157

Toughness

575,306

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Burn Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

For those that don't like playing with SMGs or haven't yet been blessed by a House drop.

No Health rolls in gear as Predator already has around 560k toughness so I opted for slightly more damage in knees and sustain in chest.

You can roll weapon stability to crit damage in backpack if you like - I prefer having more controllable gun.

Your crit chance with Vicious, CHC weapon optics and Precision talent is actually around 55%, not far behind an SMG. CHD will be lesser than an SMG though, but you can shoot at things from further away.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    479,670
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    597,320
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    362,021
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    111%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,456
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,383
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.00s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    550,836
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    708,130
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    393,543
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    111%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    51,365
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    106,326
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    1.92s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    226,620
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    297,268
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    155,972
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the sidearm
Critical Hit Damage:    63%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,558
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.28s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    382,591
The maximum amount of health this build will have when fully optimized
Max Toughness:    575,306
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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