Tactician PVE

    PvE

by WhoaGambit last updated Oct 15, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

297,201

Firearms  

  2961

Toughness

324,343

Stamina  

  2961

Skill Power

447,241

Electronics  

  10147

Gear

classified gear icon Tactician Chest
Health  (16674)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1401

Inventive Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
Health on Kill  (5%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

There is something about destroying a group of NPCs with a single Sticky Bomb that just feels so good. The same could be said with having Seeker Mines bleed out enemies who are trying to run away, it’s just so much fun! The best build to be able to do this is in my opinion is the Tactician. Now, this is the first Classified where I don’t run all six pieces. I don’t find the full classified set to be logical at this point of time. So instead, to increase the Skill Power I run an Invective backpack. The whole goal of this build is to have as much Skill Power into our Gear. We don’t really want to get into gun fights, we want our talents to do all the killing. A big way I play this build is cover to cover movements and not taking damage to take advantage of the Inventive Backpack. We’re also not going to put much value in the stacks that the four piece gear bonus gives us. So because of this we’re going to go all into Electronics and Skill Power everywhere we can. So we should easily be over 10k in Electronics. Along with the skills we’re going to use World Tier 3 weapons to gain some extra damage and unlock some perks we wouldn’t be able to with regular weapons. I’m also going to assume that you know what stats and perks the Tactician gear set gives us as I explain the build. Before I get started I just wanted to thank you for reading this build and taking the time to give it a look. I really appreciate it and I hope you find it helpful or at least it gives you some ideas on how to build yours. So let’s get started with the build!

  • Chest: We don’t have a lot of toughness so putting Health here helps out a little bit. Skill Haste is always a must in electronics build. I personally put Increased Kill XP since this is a PVE build.

  • Mask: Skill Power because we want to have as much of it as we can. Damage to Elites is something that is preferred at every available slot, even if it’s a skill build. It skill helps with damage.

  • Kneepads: Skill Power and Damage to Elites to stack with the other gear. The rest of the minor slots can be your preference. I like having Burn and Shock Resistance.

  • Backpack: Inventive - Skill Power once again and Burn Resistance. Having an Inventive backpack will increase our skill power damage by 15% which is amazing.

  • Gloves: Now with gloves Skill Haste, Enemy Armor Damage and Assault Rifle Damage is the ideal rolls you want. Luck is a big this to do with this but gloves has always been the hardest gear to get right with all builds.

  • Holster: Unlike the gloves, holster is extremely easy to get a good roll. Because there is only one attribute. Skill Haste is the easy option here.

 

Gear Mods: Skill Power mods and all 5 should be Electronics.

Performance Mods: Only one option for this, Seeker Mine Damage. You could go into Sticky Bomb Damage but that is already going to be powerful. Adding into Seeker Mine damage is going to make it a lot more effective.

 

The way you set up your weapons is very important and having specific World Tier 3 Assault Rifle is very beneficial to the build as well.

  • Lightweight M4: This weapon is only here to handle the NPCs that rush you. So to defend yourself a LWM4 is great to quickly do solid damage. For the Third perk I like having Responsive or Ferocious. Mainly responsive for that close combat. The other perks you should want is Competent for the additional 10% damage and Talented to help out with more Skill Power for the Seeker Mines. With the weapon mods I like having stability in the hand stop, headshot damage in the scope/suppressor and the extended mag with rate of fire. With all the minors I try to set it up with added stability. I really like having my weapon feel like a laser.

  • Stat Stick: This is where you have to get a specific type of weapon. It has to be a World Tier 3 assault rifle. Doesn’t matter which one or even having weapon mods on it. Just one that has Predatory in the free slot then Ferocious and Destructive in the other slots. Having a WT3 weapons help meet the requirements to unlock those weapon talents which add more Sticky Bomb and Seeker Mine damage. In addition, having Predatory is so helpful because without it we would have to rely on medkits to gain our health back. To utilize the invective backpack in its best way, we want to be at full health the majority of the time.

Skills and Talents are pretty simple. Sticky Bomb and Cluster Seeker Mines are the two skills we’ll be using the majority of the time. I do occasionally switch Sticky Bomb with Active Sensor Turret to have it gain stacks for me but not often. With Talents I like having Critical Save, Shrapnel for the bleed that the Seeker Mines cause, Demolition Expert and Chain Reaction work so well together. They are a must in Tactician builds.

To wrap things up, the build completely changes the way you play and think about the game. To maximize the effectiveness and damage you want to think about how you approach each encounter while trying not to take damage. It’s a breath of fresh air as playing the face tanking meta can sometimes get old. If you think of something else that is helpful that I didn’t mention in the build, let me know at Twitter.com/WhoaGambit. I hope you guys enjoy the build and have fun!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    297,201
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    403,889
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    190,514
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,055
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    297,201
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    403,889
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    190,514
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,055
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    203,138
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    278,516
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    127,760
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,249
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,159
The minimum amount of electronics this build will have
Max Electronics:    10,147
The maximum amount of electronics this build will have when fully optimized
Skill Power:    447,241
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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