Lone Star (Vengeful) PVE Solo or team use. Classy v1.8

    PvE

by ConfusedGuy last updated Apr 27, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

530,982

Firearms  

  8279

Toughness

414,430

Stamina  

  4958

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
Enemy Armor Damage  (8%)
Health on Kill  (5%)
LMG Damage  (12%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Disorient Resistance  (33%)
Disrupt Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Lone Star Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Support Station Range
QUANTITY - 2
  
 

Primary Weapon  -  Big Alejandro

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Secondary Weapon  -  Big Alejandro

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This Lone Star Classified build can be used to solo or in a team. If you like the build be sure to vote for it by clicking the thumbs up button at the top of the page :D

This build is focused around firearms, and will work in PVE solo or team play.  Stay with the group and within reach of cover letting your weapons vengeful talents speak to the enemy and letting them know you are here to knock them down.

Armor:

  • All armor is Lone Star Classified rolled with firearms, stamina, electronics, skill haste, damage to elites, enemy armor damage, and ammo capacity.  

Weapons:

  • Big Alejandro: Use this right the wrongs of the enemy with your a blind vengeful rage.  Load it with crit based mods and roll Predatory and Destructive with the third talent taking it home with high rates of bullet pasting from cover.  
  • Big Alejandro: If they think you ran out of vengeful rage, they should think again.  Load it with crit based mods and roll Deadly and Destructive with the third talent Distracted.
  • Pistol: Finishing move so you can sink that finishing shot.  Load it with crit based mods and roll Expert and Harmful.   

Skills:

  • With Flash Bang, your are guaranteed to stand them up for that classy finishing move.
  • Recovery Link, really makes every one come to life and focus better.
  • Support station, drop it to boost your team, revive a down team member, and keep alive.

Special note:

Build is based off a existing Lone Star build created by Geared-To-Death! Thanks for the base build and help Geared!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    530,982
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    678,140
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    383,823
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,988
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,978
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    530,982
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    678,140
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    383,823
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,988
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,978
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    242,734
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    320,389
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    165,079
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    32,565
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    65,130
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    7,566
The minimum amount of firearms this build will have
Max Firearms:    8,279
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,587
The minimum amount of stamina this build will have
Max Stamina:    4,958
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    275,605
The maximum amount of health this build will have when fully optimized
Max Toughness:    414,430
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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