Predator's Mark (Punisher) PVE Solo or team use. Classy v1.8

    PvE

by ConfusedGuy last updated Sep 7, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

427,739

Firearms  

  4157

Toughness

575,306

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Predator's Mark Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Health on Kill  (5%)
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Support Station Range
QUANTITY - 2
  
 

Primary Weapon  -  LVOA-C

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This Predator's Mark build can be used to solo or in a team. If you like the build be sure to vote for it by clicking the thumbs up button at the top of the page :D

This build is focused around stamina and includes enough firearm strength to work in PVE solo or team play.  Stay on target, but not point, trust that you will make them bleed, and bleed hard.  Useful for bleeding targets in Legendary and Incursion game play, not tested in Resistance, offer some feed back if you find it works well there.

Armor:

  • All armor is Predator's classy rolled with stamina, skill power, skill haste, damage to elites, enemy armor damage, ammo capacity.

Weapons:

  • M4/LVOA-C/DMR: Use this to quickly bleed your targets. Load it with crit based mods and roll Deadly, Destructive, and Determined.
  • The House: If things are to tight, pull out The House and you have a fifty percent chance to get them to bleed.  Load it with crit based mods and roll Competent and Talented with the third talent Predatory .
  • Pistol: Finishing move so you can walk away to the next fight.  Load it with crit based mods and roll Expert and Harmful.  

Skills:

  • With Flash Bang, you are guaranteed to get the enemy to stand up and pay attention. 
  • Support station, drop it to boost your shield or revive a down team member.

Special note:

Build is based off a existing Predator's Mark build created by Geared-To-Death! Thanks for the base build and help Geared!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    427,739
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    538,416
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    317,063
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    114.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,456
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,383
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.04s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    409,986
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    482,608
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    337,364
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    54%
Critical hit chance with the secondary weapon
Critical Hit Damage:    81.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,914
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,021
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    187,980
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    249,456
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    126,504
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,321
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    50,101
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.12s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    382,591
The maximum amount of health this build will have when fully optimized
Max Toughness:    575,306
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment