Firecrest (Fire Starter) PVE Solo or team use. Classy v1.8

    PvE

by ConfusedGuy last updated Mar 31, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

389,082

Firearms  

  5887

Toughness

403,371

Stamina  

  4157

Skill Power

197,959

Electronics  

  6154

Gear

classified gear icon FireCrest Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon FireCrest Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon FireCrest Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
Health on Kill  (5%)
 

1401

classified gear icon FireCrest Knee Pads
Health  (16674)
Blind/Deaf Resistance  (33%)
Burn Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Turret Duration
QUANTITY - 2
  
 
Performance Mod
Turret Health
QUANTITY - 2
  
 

Primary Weapon  -  M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  MDR Battle Rifle

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  Damascus

Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

This FireCrest Classified build can be used to solo or in a team. If you like the build be sure to vote for it by clicking the thumbs up button at the top of the page :D 

This build is focused primarily on Electronics, following it up with Firearms and Stamina.  The build will work in PVE solo or team play.  Stay with the group and within reach of cover using your incendiary skills and let the enemy know your smoking mad.

Armor:

  • All armor is FireCrest Classified rolled with firearms, stamina, electronics, skill haste, damage to elites, enemy armor damage, and ammo capacity.  

Weapons:

  • M4/LVOA-C/DMR: Helps to clear a path so that you can lay down your incendiary skills.  Load it with crit based mods and roll Deadly, Destructive, and Determined.
  • M4/LVOA-C/DMR: Out of bullets, no worries switch to this one and finish the job.  Load it with crit based mods and roll Competent and Talented with the third talent Predatory .
  • Pistol: Finishing move so you can show the enemy how fast you can burn them down.  Load it with crit based mods and roll Expert and Harmful.   

Skills:

  • With Fire Turret keep them dancing and screaming all night long, your are guaranteed to invited to someones BBQ.
  • Recovery Link, really makes every one come to life and focus better.
  • Support station, drop it to boost your team, revive a down team member, and keep alive.

Special note:

Build is based off a existing Sentry build created by Geared-To-Death! Thanks for the base build and help Geared!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    389,082
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    499,701
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    278,462
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,446
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,365
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    471,543
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    636,024
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    307,062
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    105.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    51,339
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    112,432
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    214,803
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    288,196
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    141,410
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    60.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    20,002
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    41,205
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,428
The minimum amount of firearms this build will have
Max Firearms:    5,887
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,656
The minimum amount of electronics this build will have
Max Electronics:    6,154
The maximum amount of electronics this build will have when fully optimized
Skill Power:    197,959
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    268,250
The maximum amount of health this build will have when fully optimized
Max Toughness:    403,371
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (2)
  • Nice, thank you for the comment. :) Some of my friends mentioned that to me as well, I'll have to give that a try.

  • I used damage to elite mods. The mdr should be primary and use that extra damage to really burn through the npc's

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