Sentry (Pointer) PVE Solo or team use. Classy v1.8

    PvE

by ConfusedGuy last updated Mar 30, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

698,622

Firearms  

  9208

Toughness

417,654

Stamina  

  4029

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Burn Resistance  (33%)
Damage to Elites  (16%)
Shock Resistance  (33%)

1401

classified gear icon Sentry Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
Support Station Range
QUANTITY - 2
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Support Station Lifetime
QUANTITY - 1
  
 

Primary Weapon  -  Devil

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This Sentry Classified build can be used to solo or in a team. If you like the build be sure to vote for it by clicking the thumbs up button at the top of the page :D  NOTE: Sniper Scope is wrong, dev is taking a look at the issue.  Please use a 12x scope with Crit's.

This build is focused around firearms, and will work in PVE solo or team play.  Stay with the group and within reach of cover using your sharp eye to mark the enemy and let them know your here or share the knowledge with your group.

Armor:

  • All armor is Sentry Classified rolled with firearms, stamina, electronics, skill haste, damage to elites, enemy armor damage, and ammo capacity.  

Weapons:

  • The Devil: Use this right the wrongs of the enemy.  Load it with crit based mods and roll Toxic and Destructive with the third talent taking it home with Fire.  
  • Urban MDR: Use the Urban to bail you out of trouble.  Load it with crit based mods and roll Deadly and Destructive with the third talent Distracted.
  • Pistol: Finishing move so you can sink that finishing shot.  Load it with crit based mods and roll Expert and Harmful.   

Skills:

  • With Flash Bang, your are guaranteed to stand them up for that classy finishing move.
  • Recovery Link, really makes every one come to life and focus better.
  • Support station, drop it to boost your team, revive a down team member, and keep alive.

Special note:

Build is based off a existing Sentry build created by Geared-To-Death! Thanks for the base build and help Geared!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    698,622
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,059,106
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    338,139
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    76,935
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    247,345
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    622,021
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    869,500
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    374,542
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    89%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    63,613
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    155,534
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    278,993
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    386,525
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    171,460
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    34,423
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    79,517
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    8,407
The minimum amount of firearms this build will have
Max Firearms:    9,208
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,746
The minimum amount of stamina this build will have
Max Stamina:    4,029
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    277,749
The maximum amount of health this build will have when fully optimized
Max Toughness:    417,654
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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