D3-FNC (Tank) PVE Solo or team use. Classy v1.8

    PvE

by ConfusedGuy last updated Apr 27, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

326,084

Firearms  

  4029

Toughness

581,081

Stamina  

  9208

Skill Power

122,178

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Shock Resistance  (33%)
Bleed Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon D3-FNC Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

Russian red dot sight
Accuracy  (18%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  LVOA-C

Russian red dot sight
Accuracy  (18%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This D3-FNC build can be used to solo or in a team. If you like the build be sure to vote for it by clicking the thumbs up button at the top of the page :D

This build is focused around stamina and includes enough firearm strength to work in solo or PVE team play.  Stay on point, trust your shield it's your friend.  Useful for taking point on Legendary and Incursion game play, not tested in Resistance, offer some feed back if you find it works well there.

Armor:

  • All armor is D3-FNC classy rolled with stamina, skill power, skill haste, damage to elites, enemy armor damage, ammo capacity.

Weapons:

  • The House: Your up close and personal SMG rolled with Predatory and Destructive. Load it with crit based mods.
  • M4/LVOA-C/DMR: Get out of jail free card, use it when your shield is down.  Load it with crit based mods and roll Predatory and Destructive.
  • Pistol: Finishing move so you can grab a bit of health and get on with it.  Load it with crit based mods and roll Expert and Harmful.   

Skills:

  • With Kinetic breaker, your are guaranteed to get some health back for using a shield.
  • Support station, drop it to boost your shield or revive a down team member.

Special note:

Build is based off a existing D3-FNC build created by Geared-To-Death! Thanks for the base build and help Geared!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    326,084
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    382,036
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    270,133
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    36%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,115
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,672
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    307,785
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    399,241
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    216,329
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    13.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,040
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,028
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    181,970
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    242,799
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    121,141
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,065
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    49,574
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    122,178
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    386,431
The maximum amount of health this build will have when fully optimized
Max Toughness:    581,081
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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