Best offense is a good defense

    PvE

by Bluewater_85 last updated Mar 28, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

498,478

Firearms  

  6688

Toughness

486,204

Stamina  

  6549

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon D3-FNC Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Support Station Lifetime
QUANTITY - 1
  
 
Performance Mod
Support Station Range
QUANTITY - 1
  
 
Performance Mod
Riotshield Health
QUANTITY - 2
  
 

Primary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Love running this in underground.  6K stamina shield is enough to stop Hunters.  Works ok in DZ, but definitely won’t stand up to rogues.  Striker is my favorite for farming and most legendaries.  Medic or Druid as my friends call it  (6K reclaimer) for piers and legendary and heroics featuring cleaners.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    498,478
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    597,242
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    399,715
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    34.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    109%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,897
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,106
Damage dealt per bullet with a headshot from the primary weapon
Range:    18.70m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    488,261
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    578,310
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    398,212
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    34.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,897
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,853
Damage dealt per bullet with a headshot from the secondary weapon
Range:    25.42m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    306,060
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    410,457
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    201,663
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    68%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    36,581
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    75,357
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    6,112
The minimum amount of firearms this build will have
Max Firearms:    6,688
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    323,336
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,204
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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