Classified Lone Star - PvE/Elite Shredder

    PvE

by DivsionAgentG last updated Feb 9, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

571,351

Firearms  

  8815

Toughness

435,963

Stamina  

  4157

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
LMG Damage  (12%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Lone Star Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Infantry MG5

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Infantry MG5

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The idea behind this build is to stack as much multiplicative damage as possible and still have a decent amount of toughness. This build is not meant for solo play. As a high DPS build, a healer in the group is essential, but the results are devastating.

The Classified Lone Star is a beast when we talk about burst damage. The bonus from the 3pc and 5pc are ridiculous: 20% LMG Damage (and 12% LMG Damage from the gloves, this is a total of 32% LMG Damage natively, LMGs have a higher headshot damage as well). We also have 22% Out of Cover Damage natively from the LMG,  37% Enemy Armor Damage from Destructive and gear and a crazy amount of 58% Damage To Elites. As if this wasn't enough, when the 6pc procs, it gives you 30% Damage and Rate of Fire! Remember, all of these damage bonuses are multiplicative, so the damage throughput is absurd! 

The guns for this build are a twin pair of MG5/Infantry MG5. They are super stable and have a very good accuracy, but with Accurate they become a laser canon (believe me)! For the sidearm, a Double Barrel just for some situations, confirming kills can give you more sustain in battles with Sustained and Predatory.

The skills actually are very arbitrary. For my gameplay, I often use a flashbang sitck bomb for CC and a Life Suport Suport Station because I have a super low Skill Power and the box gives me and the players inside the radius 33% of our health independent of my Skill Power. 

The talents are very normal: Critical Save, Combat Medic, On the Move. The only exception here is Stopping Power. You'll see this talent is very usefull in some scenarios and supressing certain enemies will start to become a more strategic play.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    571,351
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    777,795
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    364,907
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    24,421
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    54,214
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    571,351
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    777,795
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    364,907
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    24,421
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    54,214
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    839,558
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,033,303
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    645,814
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    209,890
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    335,823
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    8,020
The minimum amount of firearms this build will have
Max Firearms:    8,815
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    289,925
The maximum amount of health this build will have when fully optimized
Max Toughness:    435,963
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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