Reclaimers Classified

    PvE

by 3fitty7ven last updated Jan 25, 2019    Patch v1.8

   

Votes: +1

   

Primary DPS

403,072

Firearms  

  2961

Toughness

372,522

Stamina  

  4029

Skill Power

329,623

Electronics  

  9208

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  First Wave M1A

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Big Alejandro

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Reclaimers Classified build. EVERYONE should have this build, you will worshiped as a god for how much you will be giving to your party members.

Basics for Reclaimer users:

  • Your heal box must have Life Support mod. not having this puts a dent into your healing amount
  • You are not built to deal damage, you are built to support your team. at 9k elec and a decent amount of SP, you can out heal alot of punishment coming your way. but note that this does not make you or your team unkillable
  • As of Patch 1.8.2, Agents now prioritize stronger heal boxes. So no need to complain to your friends :D

GEAR:

  • Reclaimers at 4P gives you all three modifications for support station at once. 6P basically gives makes your heal box amazing, and gives it a chance (100 percent at 9k elec) to have its CD reset if it is destroyed by enemy fire.
  • This build is structured around the 6P reclaimer set. For those missing pieces, throw a Rapid chest piece for faster CD on your heal box, if you have Ninjabag, pair this set with 2p of tacticians for more SP and CDR.
  • Skillpower on everything. build heavy Disrupt resistances so you can counter EMP waves or Hunter assaults.

WEAPONS:

  • Primary weapon of choice will be a semi-auto marksman rifle with Coolheaded as your free talent. (other talent you can aim for is Talented for a boost to Skill Power, If you want to snag other skills, try and get yourself a 208 - 229 Semi-Auto so you can roll for more talents at the cost of damage)
  • Secondary is an assault rifle (good all around), or SMG (good for dmg because of high crit chance, pairs well with pulse skill), or big Alejandro (50% damage increase makes it very nice)

SKILLS:

  • Support station with Life Support. not having this mod reduces your healing effectiveness. I know, it makes no sense.
  • Complementary skill is Tactical Scanner Pulse, because it not only increases crit chance and damage for you and your ally's, but it also gives you a flat damage buff to pulsed targets. this helps for the lack of damage you deal initially, and the high skill power makes pulse amazing. alternatives could be defib on first aid, flame turret for additional CC, BFB for flat damage, or a seeker mine of your choosing.
  • Best signature I have found is Tactical link because of the damage buff you get. Survivor Link is also nice because of the move speed buff. great for speed clears.

STRATEGY

General rule of thumb is to throw your box forward and allow your allys to push to the objective at hand. Your heal box also draws enemy fire, which is beneficial because you get a free one every time it gets shot to bits as per warranty. Due to how Support Station now works, avoid just throwing it in the open to get blown to bits, put it behind cover or something to give it atleast some lifespan and have your heal box get stronger over time.

If you want to go all out with this, build everything into electronics and you will be amazing, I choose to throw some stamina mods to give me some decent sustain when in combat, while also keeping 100% CD reset on the 6 piece. Predatory as a free talent is also really good if you want to throw that on your secondary weapon, or side arm.

GL;HF

 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    403,072
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    601,951
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    204,193
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    43,858
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    130,039
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    242,761
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    328,648
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    156,873
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    10,197
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    21,362
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    224,917
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    302,830
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    147,005
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,301
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    56,240
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,746
The minimum amount of stamina this build will have
Max Stamina:    4,029
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,407
The minimum amount of electronics this build will have
Max Electronics:    9,208
The maximum amount of electronics this build will have when fully optimized
Skill Power:    329,623
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    247,735
The maximum amount of health this build will have when fully optimized
Max Toughness:    372,522
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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