Reclaimers Classified

    PvE

by 3fitty7ven last updated Jul 3, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

426,583

Firearms  

  2961

Toughness

347,449

Stamina  

  4029

Skill Power

329,623

Electronics  

  9208

Gear

classified gear icon Reclaimer Chest
Exotic Damage Resilience  (11%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  First Wave M1A

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Big Alejandro

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Reclaimers 6P how2:

Basics for Reclaimer users:

  • Your heal box must have Life Support mod. not having this puts a dent into your healing amount
  • You are not built to deal damage, you are built to support your team. at 9k elec and a decent amount of SP, you can out heal alot of punishment coming your way. but note that this does not make you or your team unkillable
  • As of Patch 1.8.2, Agents now prioritize stronger heal boxes. So no need to complain to your friends :D
  • If you want to clear predators mark, you will have to walk out of your heal box range, then walk back in to clear the stack. with that said, have your DPS in your group or something run a smaller immunity box specifically to clear stacks if you see it as a problem (walking into smaller immunity box inside your big heal box will clear stacks. and will not mess up healing :D)

Run down of build:

Primary weapon of choice will be a semi-auto marksman rifle with Coolheaded as your free talent. (other talent you can aim for is Talented for a boost to Skill Power, If you want to snag other skills, try and get yourself a 208 - 229 Semi-Auto so you can roll for more talents at the cost of damage) Secondary is an assault rifle (good all around), or SMG (good for dmg because of high crit chance, pairs well with pulse skill), or big Alejandro (50% damage increase makes it very nice)

6P bonus makes your heal box CD reset 100% of the time if an enemy destroys it so long as you have over 9000 Elec. General rule of thumb is to throw your box forward and allow your allys to push to the objective at hand. Your heal box also draws enemy fire, which is beneficial because you get a free one every time it gets shot to bits as per warranty, dont throw it in a place where it will just melt, put it behind cover or something to give it atleast some lifespan.

Signature you will want can be anything really, depends on the situation you and your team faces. Survivor link is a great choice for speed clears as it give you move speed and a good amount of damage resiliance, Tactical link is excellent for a flat damage and RPM buff for everyone, and Recovery link is very good to rez hard to reach allys. It is worth noting that your signature will come back extremely quickly due to the headshots you will be making (think in less than a minute you will have your Signature ready at fastest.)

Complementary skill is Tactical Scanner Pulse, because it not only increases crit chance and damage for you and your ally's, but it also gives you a flat damage buff to pulsed targets. this helps for the lack of damage you deal initially, and the high skill power makes pulse amazing. alternatives could be defib on first aid, flame turret for additional CC, BFB for flat damage, or a seeker mine of your choosing.

If you want to go all out with this, build everything into electronics and you will be amazing, I choose to throw some stamina mods to give me some decent sustain when in combat, while also keeping 100% CD reset on the 6 piece. Predatory as a free talent is also really good if you want to throw that on your secondary weapon, or side arm.

 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    426,583
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    637,991
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    215,174
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    43,858
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    130,039
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    242,761
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    328,648
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    156,873
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    10,197
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    21,362
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    224,917
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    302,830
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    147,005
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,301
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    56,240
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,746
The minimum amount of stamina this build will have
Max Stamina:    4,029
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,407
The minimum amount of electronics this build will have
Max Electronics:    9,208
The maximum amount of electronics this build will have when fully optimized
Skill Power:    329,623
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    231,061
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,449
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment