Classified Sentry Devil's Heel

    PvE

by AzazelV last updated Feb 14, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

681,825

Firearms  

  7083

Toughness

439,503

Stamina  

  4958

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Sentry Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Marksman Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Sentry Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Heel

T2 Micro red dot sight
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Devil

T2 Micro red dot sight
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

Fair warning: This build requires you to have good aiming skills in order to land consistent headshots, if you find that you are missing too much even with all that Stability and Accuracy then use the MDR AR version of Sentry.

Playstyle

Devil & Heel are a great pair of MMRs but it's usefulness can only be fully unlocked with a Sentry set.

You should have enough damage to melt NPCs at any range, if you manage to get both (useful) damage buffs from the exotics ( 30% HS damage, 15% AWD) plus the 100% HS 30% AWD from the Sentry marks you should be able to hit easily for over 1.2 million damage per hit. At the RoF (Rate of Fire) of these weapons and with your ability to handle them should let you mark and melt NPCs pretty fast, faster than any other non-glasscannon DPS build in the game. Remember that you also get 30% Stability buff with a Headshot.

Sentry is king in almost any PvE content and with this build you'll need to learn how to switch between your shield pistol mode to your full DPS MMR mode effectively and you'll become the most versatile player in the game.

The Predatory weapon talent plus medkits should be enough sustain in most situations, if you find that you need more healing because there is no healer in your group and you are being heavily targeted by all NPCs then, most of the time, your teammates are not pulling their weight enough and you are carrying them so act accordingly.

Skills

The Reactive Targeting Ballistic Shield is the key to achieve the versatility that this build will give you since you'll be protected against rushing/flanking NPCs, even with the 1.8 shield health nerf you'll have enough (770k HP Mods) to be able to withstand most NPCs long enough to be able to fully mark them (6 marks) and start dropping them to the ground. Remember that you can take cover even with your shield still activated so you can melt down any 6-marked mobs with your MMRs.

You are no tank so keep always an eye on your shield's health and backup and take cover when it's about to break, the Reactive Targeting mod should give you decent mobility in order to take good decisions about your position and to easily avoid any hostile grenade coming at you without rolling away.

Your Second Skill could be almost anything to suit your needs. If nobody has a CC (Crowd Control) skill then go flash sticky. If you feel like you need more healing or to revive your teammates that much often then go with Support Station or Defib. If your team doesn't have any pulse and you need the position awareness of enemies then grab the pulse.

Signature Skill

You should be using your Survival Link often, use it when facing large numbers of NPCs or when you need to push against those high damage ones. Activating it will give your shield even more damage resilience and will last quite a lot more during those pushes.

Some good examples on when to use it are:

  • At the start of the Time Square Legendary mission when you get like 8 shotgunners.
  • On the last phase of the "Survive the assault" on Napalm Legendary when LMB Shield Heavies and Rogue agents spawn.
  • After killing the first Rogue Agent boss in Napalm Legendary, shotgunners spawn.

Since you have Coolheaded in your weapons you'll get it back in the same time that your immunity timer is up so don't be afraid to use it.

If you find that you need to revive your teammates a lot you could change it to Recovery Link but if this is happening then you are probably carrying them, so again, act accordingly.

Talents

Working on it...

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    681,825
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,035,719
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    327,931
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    75,528
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    242,824
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    681,825
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,035,719
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    327,931
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    75,528
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    242,824
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    276,584
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    384,902
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    168,265
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,199
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    39,729
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,587
The minimum amount of stamina this build will have
Max Stamina:    4,958
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    33%
Improves the cooldowns of skills
Max Health:    292,279
The maximum amount of health this build will have when fully optimized
Max Toughness:    439,503
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • Hey @AzazelV any update on the build, as at the bottom you have put "Working on it...".

Leave a comment