Sentry Pistoler

    PvE

by u4cme last updated Mar 23, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

574,011

Firearms  

  8279

Toughness

324,343

Stamina  

  2961

Skill Power

148,740

Electronics  

  4958

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Marksman Rifle Damage  (12%)
Assault Rifle Damage  (12%)
Pistol Damage  (12%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Sentry Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Historian

ACOG scope (4x)
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  MDR Battle Rifle

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Officer's M9 A1

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

Use this build to both push forward and fallback.

Option 1. Throw the blast-mobile-cover out front, ideally positioned so that multiple enemies are in front. If you can, pull the pin to blast and hammer them with head shots using the MDR. You'll get massive damage from both the blast (125.5K DMG) and the MDR buff (18%) during status effects. This build is low health so if you get rushed by others then pull out the shield and destroy them with head shots. You will be fairly tough with the shield health at about 500K while having 30% DMG resist and 20% DMG bonus.

Option 2. If you can't position the cover to blast, then put it out front, do a cover to cover move into it and use the historian. The cover will have about 840K health with 20% weapon resist. If enemies come over blast them with the shield and use the MDR while they stand around eating your head shots. DON'T activate the shied in preparation because if you blast you want to stand there with the MDR. If there's anyone left and you get rushed pull out the shield and fall back.

You should have about FA:8200 and ELE:5000. With all the haste gear mods the shield cool down will be under 20 seconds and the cover will be about 30 seconds. The MDR has determined on it so when you blast the cover you will have a new blast shield in short order.

Notes:

* I originally tried the Bliss holster with Decisive Gloves and Sentry, but this 6 piece is far better IMHO. 

 * The MDR having Determined on it makes it very useful for a Firecrest build too. So if you only have one MDR then put Determined on it and get two really fun builds out of it.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    574,011
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    877,649
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    270,374
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    56,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    187,926
Damage dealt per bullet with a headshot from the primary weapon
Range:    63.00m
Optimal range for the primary weapon
Reload Time:    2.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    585,595
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    839,159
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    332,031
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    60,180
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    154,360
Damage dealt per bullet with a headshot from the secondary weapon
Range:    44.66m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    274,911
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    379,065
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    170,756
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,071
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    54,161
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,566
The minimum amount of firearms this build will have
Max Firearms:    8,279
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,587
The minimum amount of electronics this build will have
Max Electronics:    4,958
The maximum amount of electronics this build will have when fully optimized
Skill Power:    148,740
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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