Balanced hexo build

    PvP

by damax last updated Mar 23, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

458,839

Firearms  

  6301

Toughness

459,922

Stamina  

  4966

Skill Power

149,534

Electronics  

  3899

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Refreshed Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Chance  (6%)
 

1272

Shortbow Championship Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

Colonel Bliss's Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

Balanced hexo build for 1.8  for solo PVP :

- good damage with 6k firearms, skulls, 2nd bonus from barrets, bliss holster stacks (and 93r)

- good defense with shortbow (nades stagger, shock, emp) and emp from bliss holster

- OK survivability with 450k toughness (~300k health)

- good sustain with a fair amount of skillpower, specialised, 1st bonus from barrets, overdose, refreshed, 40% skill haste

1 AR build for short range/defense (HS dmg)

1 AR build for long range/offense (stability crit dmg)

Gameplay :

On offense, proc 1 skill (pulse) for 5% dmg and shoot (you can shortbow shock your target before to secure the kill)

On defense proc both skills for 10% armor, you get an overheal that lets you build bliss stacks with the 93r to either stack damage (3 shots) or proc EMP (4 shots) to annihilate your opponent defenses, then proc refreshed/critical save in the last segment and fight

Make extensive use of the shortbow to defense yourself against the meta classy builds !

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    458,839
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    614,729
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    302,949
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,026
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,455
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    423,764
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    528,154
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    319,373
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    68.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,026
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,045
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    293,401
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    390,234
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    196,569
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    11,444
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    22,888
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,632
The minimum amount of firearms this build will have
Max Firearms:    6,301
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,583
The minimum amount of electronics this build will have
Max Electronics:    3,899
The maximum amount of electronics this build will have when fully optimized
Skill Power:    149,534
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    305,858
The maximum amount of health this build will have when fully optimized
Max Toughness:    459,922
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment