Pure PvE Tactician's Solo Build

    PvE

by wolfram521 last updated Apr 7, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

273,387

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

336,522

Electronics  

  9753

Gear

Barret's bulletproof vest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Relentless Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
Health on Kill  (5%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Black Market SASG-12 S

Russian red dot sight
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Pure PvE standard Tactician's build meant for soloing Legendary missions.Both weapons should be level 204 in order to bypass perk requirements.

Clearing out whole rooms is extremely quick and relatively safe if you position yourself well. When engaging a new wave/area of enemies, do the following:

1a. If enemies are at short enough range, engage by using your shotgun to build up stacks quickly, then deploy Seekers at 30 stacks.

1b. If enemies are at long range, deploy Seekers first with the SASG equipped.

2. Shoot enemies with the SASG as much as you can while your seekers move towards the enemies to build as many stacks as possible. Your seekers should kill at least one enemy somewhere, which will proc Predatory. (You might proc Talented as well if you get a kill with the SASG. Skills won't proc it, but it isn't required to maintain 100% of the time. Think of it as a bonus.)

3. Swap to your AR to deploy stickies and seekers as often as possible. Most rooms tend to be cleared of enemies by the 3rd wave of seekers.

4. While your seekers are moving towards enemies, you should be trying to hit enemies with your AR as much as possible to build Tactician stacks for the next skill. Aim for slower/bigger targets as they easier to hit. Your focus should be on accuracy, since your gun damage will be very low.

5. While both your abilities are on cooldown (rarely happens), swap to your shotgun to build stacks faster. Each shot fires 8 pellets, so in the best-case scenario it only takes 4 shots to go from 0 to 30 stacks. At medium range it should take about 5-6 shots (assuming 5-7 out of eight pellets hitting the enemy) depending on accuracy/luck.

6. At longer ranges you should use your AR to build stacks when both skills are on cooldown instead. hitting 4 or less pellets per shot means the SASG takes 8 shots to get to 30 stacks, which isn't worth it. Again, however, this will rarely be an issue since your skills will be recovering blindingly fast.

That's all there is to it. Seekers, build stacks, Sticky, build stacks, rinse, repeat. Just be sure to position yourself carefully since you have a lot of healing but low toughness overall. If you see an enemy turret, bombcart, or med station, always be sure to shoot them to proc your Death by Proxy talent. This build makes most incursions feel empty with how fast enemies will be dying, as this build is very versatile even in team settings.

Replace Death by Proxy with Triage when playing with a team. Other agents' heals will proc Triage for you, you don't need to use heals yourself to benefit from it.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    273,387
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    356,260
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    190,514
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,629
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    287,242
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    353,085
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    221,399
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    74,559
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    119,294
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.30m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,769
The minimum amount of electronics this build will have
Max Electronics:    9,753
The maximum amount of electronics this build will have when fully optimized
Skill Power:    336,522
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • 5pc tactician+ relentless backpack gives more DPS than barrets just fyi. Barrets is too conditional

Leave a comment