D3-FNC Immortal Solo Pure PvE build

    PvE

by wolfram521 last updated Apr 2, 2018    Patch v1.8

   

Votes: +3

   

Primary DPS

461,519

Firearms  

  6423

Toughness

461,130

Stamina  

  6549

Skill Power

115,508

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Enemy Armor Damage  (8%)
SMG Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Riotshield Damage
QUANTITY - 2
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 2
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  PP-19

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Straightforward solo build. Keep your shield towards enemies and watch them break against your unstoppable advance. Swap to PP19 if you ever need extra healing, otherwise stick to the House for raw damage. Weapon swapping with a shield equipped can be done by either sprinting or taking cover to put your shield away temporarily.

Immunizer station should be swapped to Ammo station for Resistance mode. You may want to replace Precision with Immunizer on waves where you're expecting to get hit with status effects like cleaner bosses, shotgunner shock grenades, etc. Combat Medic is a powerful talent as well, since it heals your shield as well as you when you use a medkit.

The House, if you don't have one, can just be replaced with a Destructive/Responsive/Predatory MP7 or MP5.

Predatory and Destructive can be interchanged freely with Hurried for more sustained damage, or with Responsive for higher damage output overall.

Shield Damage mods can be replaced with Shield Damage Resilience mods for added survivability if you feel the extra damage is unneeded. For Resistance solo I personally use a 2/2 split of both mods. Balance according to the current activity if you're having trouble surviving/killing enemies.

Purple DTE mods can be replaced with yellow Firearms mods: SP for extra survivability, or CHC for maximum damage output. Note that DTE mods will still outperform CHC mods damage-wise, so try to replace them when possible.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    461,519
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    549,943
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    373,094
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    44%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,520
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,242
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    340,265
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    411,939
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    268,591
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,197
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,719
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.35s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    607,049
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    745,540
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    468,559
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    150,031
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    240,050
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,882
The minimum amount of firearms this build will have
Max Firearms:    6,423
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    115,508
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    306,661
The maximum amount of health this build will have when fully optimized
Max Toughness:    461,130
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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