Classified Striker (DZ/LS/Skirmish)

    PvP

by Im_Some_Guy last updated Feb 9, 2018    Patch v1.8

   

Votes: +12

   

Primary DPS

486,827

Firearms  

  6688

Toughness

486,202

Stamina  

  6549

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Burn Resistance  (33%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  Bullfrog

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Damascus

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

The basis behind this build is maintaining a well-rounded Firearms/Stamina Distribution that you can carry between all modes of PvP (Dark Zone, Last Stand, Skirmish) without the need to modify your gear depending on the activity.

Your maximum possible stats are going to be 6688 Firearms, 6549 Stamina, and 2961 Electronics.Your Normalized stats are going to be 6096 Firearms, 6033 Stamina, and 2832 Electronics.

This will let you maintain all of the weapon talent unlocks, while still reaching your 6k Stamina breakpoint on the Striker 6pc healing bonus.

The Primary weapon is selected as an LWM4, but this can be swapped for an LVOA-C based on your own personal preferences.The Secondary weapon chosen is the Bullfrog, this has been modded with HSD modifiers, the idea behind the gameplay is that you do your primary stack building, and damage with the LWM4, and then when your clip has been emptied, you swap over to your bullfrog to finish the target off. The stacked HSD modifiers, as well as the Bullfrog's innate rate of fire, combined with it's raw damage output makes it an amazing gun to finish the job.

Stability mods have been selected in favor of CHD mods for the grip, because combined with Strikers set bonus of stability, it makes your guns insanely easy to control, at a very minimal damage loss. (in the end, more bullets on target > more damage per bullet).

The alternative version of this build is replacing your CHC mods with EDR versions, and re-rolling the CHC on your Mask to EDR, and the CHD on your Kneepads to EDR. Using EDR in these places will allow you to fight against Predator's Mark players much easier than if you were speccing for 100% pure damage output.

This has been tested, and EDR is a direct percentage reduction to the PM bleed. A bleed that would normally tick on you for 100k, with max EDR will only tick for 57k. If you don't have EDR mods, you can still run the CHC mods, which will give you 30% EDR, knocking the 100k bleed down to 70k. Yes the bleed is still strong, but this drastically reduces the damage it can do, and makes it much more manageable in combat.

For solo play, I advise running with the EDR variant, or swapping the CHD on your Kneepads to Health. If your CHD is over 100%, you can run Health on both kneepads and backpack.

The Damascus is selected as your sidearm because you can unlock coolheaded with even the lowest of Electronics rolls. This should be used to get your Signature skill back by headshotting NPC's between engagements.

Alternatively you can use a Sawed-Off shotgun with 1st/2nd slot Predatory, and third Determined.

Skills:

Immune Station with the current state of the game is a must. It provides a flat 33% heal through the Master Mod, and if you get bled by a PM player, the immune station will cleanse the bleed.

Booster Shot is the only skill that you can play around with, and can be swapped to whatever is needed for the fight (Shock Turret, Flame Turret, Scrambler Pulse, Tactical Pulse, Disruptor Sticky, just about any other skill you want to run, or your group needs you to run).

Signature by default should be Recovery link, unless your group requests you to run something else.

Talents:

If you are running solo, you can replace Combat Medic with something like Tactical Advance, or One is None, the rest of the talents are pretty much your staple PvP talents for a Striker.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    486,827
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    611,197
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    362,458
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    105%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,568
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    38,462
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    485,613
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    641,580
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    329,647
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    72%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,923
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    40,116
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    246,116
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    323,741
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    168,491
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    23.5%
Critical hit chance with the sidearm
Critical Hit Damage:    64%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,156
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,581
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,112
The minimum amount of firearms this build will have
Max Firearms:    6,688
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    323,335
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,202
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (3)
  • So how can be 486,827 DPS from 6688 firearms skill?

  • I did everything you put all the mods you had but i still don’t hit the Dps or toughness you have my primary dps is only 318k and my toughness is only 466k

  • I Put this together and found it to be a great build for pvp. Thanks for sharing.

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