Burn the world Resistance Build

    PvE

by b1g7hund3r last updated Apr 17, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

314,566

Firearms  

  4157

Toughness

347,449

Stamina  

  4029

Skill Power

289,486

Electronics  

  7883

Gear

classified gear icon Tactician Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Burn Resistance  (33%)
Damage to Elites  (16%)
Shock Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Optimal Range  (5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  The Showstopper

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Officer's M9 A1

Compensator
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

This build is specifically for Resistance runs. I call it the burn the world resistance run - It has enough FA and Stam to unlock the talents that require 3832 of those stats, and the rest is dumped in to electronics. As such this is a 4/4/8 build.

The 3 piece FireCrest bonus ( 50% Fire turret range and damage). combined with the 4x 4% turret damage mods will get your fire turret to be a world burning machine. Tech support talent will keep the turret going forever. Rarely will you have to deploy a second turret in a single wave. Boss waves and objective scan waves are the only ones where I use a second turret. 

This build has high enough electronics, so the support station can easily handle even the contamination event health regen burden. Always kill the first enemy before dropping the support station. Support station skill power is higher due to talented proc on weapon. Thing to remember - ammo cache support station adds 15% skill haste. This is really not necessary in this build, but useful to know if you are running some other setup. 

4 pc tac stacks add 30% SP, so make sure you have this at the end of each wave for the next fire turret. 

Tech support and wild fire are necessary talents. Combat Medic and Battle buddy when running in a group. If solo, switch these out to Critical Save and Steady Hands. I like steady hands because you are in cover a lot during resistance runs. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    314,566
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    413,346
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    215,785
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,200
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,412
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    308,184
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    379,303
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    237,064
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    64,205
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    102,728
Damage dealt per bullet with a headshot from the secondary weapon
Range:    15.40m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    167,814
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    223,376
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    112,252
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,051
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,102
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,746
The minimum amount of stamina this build will have
Max Stamina:    4,029
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,178
The minimum amount of electronics this build will have
Max Electronics:    7,883
The maximum amount of electronics this build will have when fully optimized
Skill Power:    289,486
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    231,061
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,449
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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