Alphabridge Pier-93 Solo

    PvE

by venomdp last updated Feb 9, 2018    Patch v1.8

   

Votes: +14

   

Primary DPS

488,336

Firearms  

  5353

Toughness

477,380

Stamina  

  5353

Skill Power

156,810

Electronics  

  5227

Gear

classified gear icon Alpha Bridge Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Alpha Bridge Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Alpha Bridge Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Alpha Bridge Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Alpha Bridge Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Turret Health
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

So the gist of this build is to use the support station for ammo and the flame turret for crowd control. You should have plenty of health and damage from the rotating specials since you're at 5/5/5. Procing your green super during the contamination waves is somewhat critical but you should be just fine if your support station is up and you proc predatory. The only waves you need to be careful on are the hacking waves. Take careful pathing to make sure you don't take free damage from enemies behind you. On boss waves, make sure your turret doesn't burn them to death. You can get 4-5 crate openings by round 12 with this build. You could go as far round 15 but I've never felt it worth it. This build is pretty great if you're a player that came back for the recent global event and got the alphabridge set, but are missing past classy sets 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    488,336
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    616,547
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    360,125
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,203
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,650
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    488,336
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    616,547
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    360,125
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,203
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,650
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    276,125
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    365,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    186,890
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,510
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,071
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,813
The minimum amount of electronics this build will have
Max Electronics:    5,227
The maximum amount of electronics this build will have when fully optimized
Skill Power:    156,810
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    317,468
The maximum amount of health this build will have when fully optimized
Max Toughness:    477,380
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (2)
  • I continue to see a Gear Mod that is "Damage to Elites (4%)" but I have never seen these. Where does one find them?

  • Tried the set yesterday, AMAZING, manage to arrive at wave 13 easily and open 3 caches (couldn't take the 4th because i killed both bosses waves pretty fast), but i don't know if for Pier 93 those +47K health are actually useful, right now i'm trying to substitute them with EAD, CHC, CHD and it's even better (for me). Last thing i also find useless is the turret health mod, since you place it where NPC can't see them i switch to First Aid mod. Thanks for sharing it :D

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