Reclaimer

    PvE

by bulletteal last updated Mar 19, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

341,333

Firearms  

  4029

Toughness

440,669

Stamina  

  5095

Skill Power

268,156

Electronics  

  6549

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Caduceus

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Historian

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Golden Rhino

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    341,333
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    450,289
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    232,377
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,427
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,747
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    371,558
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    550,775
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    192,341
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    37,180
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    110,238
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    251,884
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    337,385
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    166,382
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,960
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    61,718
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,652
The minimum amount of stamina this build will have
Max Stamina:    5,095
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,041
The minimum amount of electronics this build will have
Max Electronics:    6,549
The maximum amount of electronics this build will have when fully optimized
Skill Power:    268,156
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    293,054
The maximum amount of health this build will have when fully optimized
Max Toughness:    440,669
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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