D3-FNC 2023 META

    PvE

by Haerakles last updated May 26, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

388,219

Firearms  

  3870

Toughness

578,690

Stamina  

  9155

Skill Power

105,504

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Enemy Armor Damage  (8%)
SMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon D3-FNC Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

group d3-fnc for higher difficulties 

Alternatives

  • On kneepads roll Skillpower instead of chd
  • This is the perfect balance at which the output damage is enough for you to sustain dps and at which the shield has enough health .Thus, if you rolled another Skillpower instead of chd on kneepads, it means that you inclined the balance in spite of dps and it will be a noticeable difference as in lesser damage output; thus you might as well roll skill haste instead of chc on holster and also roll skill haste on vest instead of HoK- also, put 2 skill haste firearms mods. Thus, instead of Protoype performance mods x4 Shield damage resist put x4 First aid ally heal... thus you will be very able in order to constantly have the defibrillator up and running to keep your teammates healed up well, because of the x2 skill power rolls, thus not only to resurrect them!! 

Observations

  • The secondary House is for healing only, as the reload speed on the first house is so fast it will be insignificant, the first house will be your only dps weapon. Thus when you need to heal you can beam easily (Accurate wep talent) even from a distance(Optimal Range grip) and self-preserved will heal you up very fast!d
  • The build and its alternative have the perfect sustainabily/dps rapport in order to have the flexibility to play different style and to adapt  as a front liner( very important!!)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    388,219
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    460,995
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    315,443
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    116.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,888
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,359
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    354,461
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    422,924
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    285,998
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    100%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,888
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,359
Damage dealt per bullet with a headshot from the secondary weapon
Range:    25.42m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    493,920
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    607,902
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    379,938
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    123,480
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    197,568
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,608
The minimum amount of firearms this build will have
Max Firearms:    3,870
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,361
The minimum amount of stamina this build will have
Max Stamina:    9,155
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    105,504
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    384,841
The maximum amount of health this build will have when fully optimized
Max Toughness:    578,690
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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