D3-FNC PvE 1.8.3

    PvE

by PTBStraightEdge last updated May 13, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

374,550

Firearms  

  3870

Toughness

603,763

Stamina  

  9155

Skill Power

125,538

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Group PvE focused. Predatory & Determined on your LVOAC / LWM4DBSOS to regain health and get your shield back faster while you recover. Best if run in a full 4 person group with a Reclaimer, a Final Measure and DPS of your choice (Strikers). If running solo probably swap out the Battle Buddy and Combat Medic talents for On The Move and either One Is None or Precision. If you don't like Flashbang as the second talent for CC you could run a Smart Cover variant of your choosing.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    374,550
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    447,326
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,774
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the primary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,888
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,359
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    329,856
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    445,389
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    214,323
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,842
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,464
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    493,920
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    607,902
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    379,938
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    123,480
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    197,568
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,608
The minimum amount of firearms this build will have
Max Firearms:    3,870
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,361
The minimum amount of stamina this build will have
Max Stamina:    9,155
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    125,538
Improves skills
Skill Haste:    28%
Improves the cooldowns of skills
Max Health:    401,515
The maximum amount of health this build will have when fully optimized
Max Toughness:    603,763
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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