D3 - PREDATOR - NINJA DPS

    PvE

by IRC_ketchUP last updated May 10, 2023    Patch v1.8

   

Votes: -1

   

Primary DPS

529,176

Firearms  

  8472

Toughness

378,296

Stamina  

  4157

Skill Power

121,928

Electronics  

  3175

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

classified gear icon Predator's Mark Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
SMG Damage  (12%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Riotshield Damage Resist
QUANTITY - 2
  
 
Performance Mod
Riotshield Damage
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Custom PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

One of the first builds you can do without classifieds. And even when having all classified pieces, this builds is still good (its one of my loadouts).

The goal of the stat distribution is to have enough Skill Power for max shield HP (783K HP, just a little bit above 120k SP), so thats the reason for having Skill Power on BackPack and KneePads, plus 1 electronics mods. And have enough stamina to unlock destructive. Then just put the rest into DPS-Firearms.

Replace Damage To Elite mods for Critical Hit Chance mods if you still dont have them (check vendor reset every week!).

The build is meant to be against yellow enemy only (15% Protection from Elites D3 bonus compensates the low toughness).

Gameplay: Start with the M4 AR and the flashbang, switch to the shield/The House to heal yourself with self preserved or when the team needs to tank damage. Against bosses you really need one is none talent (50% chance to not consume a bullet on headshot) so swap it for on the move or precision, I also switch 2 performance mods, shield damage -> for resistance.

*Regarding the stamina on D3 builds, shield HP increases with 3k, 6k and 9k stamina. Going for DPS with 6k/9k stamina its a mistake, in my opinion you either commit to support/tank with 6P D3 9k Stamina (support/HP attributes over DPS attributes) or go 3k Stamina and not use 6P D3; like in this PRED-D3-NINJA. Also good to run Barrett's chest or Resourceful BackPack  5P D3 instead.

*If you still dont have The House, craft a MP5 destructive - self preserved - ferocious/responsive.

*Ferocious talent on the Assault Riffle must be the 3rd free talent due to electronics requirement.

*The performance mods are personal preference, I usually go with 2 damage 2 resistance. Other than that, every stat and talent has been carefully chosen for build optimization (best in slot guide). Although nothing is set in stone!.

*The Custom PF45 handgun (it can have extended mag, its website error) is actually a level 228 to unlock coolheaded, there is blueprint for it and its the most similar weapon to the First Wave X-45 which is the best.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    529,176
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    727,963
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    330,388
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    23,065
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    51,666
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.25s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    519,724
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    620,708
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    418,741
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    23,434
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,963
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    1.86s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    260,648
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    349,312
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    171,984
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,123
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    37,334
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.44s
Reload time for the sidearm
Min Firearms:    7,678
The minimum amount of firearms this build will have
Max Firearms:    8,472
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,016
The minimum amount of electronics this build will have
Max Electronics:    3,175
The maximum amount of electronics this build will have when fully optimized
Skill Power:    121,928
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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