Sentry DPS best build

    PvE

by Haerakles last updated May 21, 2023    Patch v1.8

   

Votes: +1

   

Primary DPS

337,770

Firearms  

  8815

Toughness

398,354

Stamina  

  4157

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Enemy Armor Damage  (8%)
Marksman Rifle Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Sentry Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Sentry Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Smart Cover Lifetime
QUANTITY - 2
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 2
  
 

Primary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  M870 Express

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

Your teammates will love you if you run this build

Alternatives

Secondary weapon as m700 carbon with deadly/prepared/destructive for long idstances massive damage;

First weapon m700 carbon, roll deadly instead of disciplined;

On holster roll Health instead of ChC for more sustainability; 

On Gloves roll Pistol Damage instead of ChD;

Instead of Smart Cover duration Perfromance mods put 2 more Shield damage resistance mods for more sustainable close encounter tagging action;

Observations

You don't need to do more damage than is already presented and you will see these Health rolls will come in very handy in high difficulty missions

Talents balanced & disciplined are overlooked and are underrated weapon talents;

M700 express shotgun hits very hard, staggers every type of enemy and nevertheless counts as an semi-auto weapon thus shots to the head will count as sentry tags;

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    337,770
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    512,633
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    162,907
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    83.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    160,111
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    533,971
Damage dealt per bullet with a headshot from the primary weapon
Range:    89.70m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    325,144
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    416,320
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    233,968
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the secondary weapon
Critical Hit Damage:    75.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    174,908
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    323,580
Damage dealt per bullet with a headshot from the secondary weapon
Range:    9.00m
Optimal range for the secondary weapon
Reload Time:    0.60s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    364,583
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    513,006
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    216,159
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    59%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,173
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    46,591
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    8,020
The minimum amount of firearms this build will have
Max Firearms:    8,815
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    264,914
The maximum amount of health this build will have when fully optimized
Max Toughness:    398,354
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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