Resistance Nomad Solo BEST

    PvE

by Haerakles last updated May 22, 2023    Patch v1.8

   

Votes: +1

   

Primary DPS

449,648

Firearms  

  6423

Toughness

407,176

Stamina  

  5353

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Weapon Stability  (16.5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Nomad Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  Centurion

Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

If you ever encountered, on this site, a solo TactiLink build(Nomad/LS/Striker etc) that does not have 2 weapons with Commanding Determined, it's gonna be bad so don't use it!!!

Alternatives:

  • 3 Health on Kill rolls instead of 2;
  • On the second LWM4, roll Vicious instead of Destructive and add an ChC( Critical Hit Chance) scope to the weapon
  • Flamethrower instead of Reckon Pulse(or even instead of AmmoBox as long as you leave 1 alive at the end of the round to go refill ammo)- but Flamethrower it's not needed until level 15 where you will encounter Hunters
  • Add flashbang instead of Reckon Pulse/ Ammo Box if u feel like it
  • Put Health on backpack instead of Weapon Stability but i would not  recommend it as long as it is very hard to aim properly especially with TactiLink.
  • Nonetheless if you feel like it, put another Stability mod on both of your weapons, it will help beaming their heads and you will sustain further DPS
  • On the first LWM4, put Headshot Damage scope instead of Stability; but i would not recommend it if you want to beam their heads while TactiLink is up

Observations:

This is the optimal build that makes your solo farming the easiest in every of the 3 resistances

Reload speed is very important in order to kill most npcs before they get in cover while TactiLink is up

Brutal talent works the best with TactiLink's RateofFire and Stability additives; it will be very easy to melt their heads.Thus, better than Destructive on TactiLink builds

It's much easier to stay alive rather than the Striker 7.7/4.3/4 TactiLink commanding determined, which the latter is better in groups.

It's very important to have 2 LWM4(most stable AR) with Commanding Determined when TactiLink is ongoing to maximize the chances of having your ultimate up and also to cooldown it. Thus the steps will be like: Empty your first weapon's magazine, reload HALF of it then suddenly switch to the secondary weapon and continue; repeat. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    449,648
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    606,166
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    293,130
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,197
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,716
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    451,529
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    608,749
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    294,310
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,197
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    42,817
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    241,187
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    323,308
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    159,067
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    28,853
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    59,437
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,882
The minimum amount of firearms this build will have
Max Firearms:    6,423
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    270,781
The maximum amount of health this build will have when fully optimized
Max Toughness:    407,176
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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