FiReclaimer NEW META AoE Support

    PvE

by Haerakles last updated Apr 22, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

264,757

Firearms  

  2961

Toughness

432,249

Stamina  

  5353

Skill Power

283,233

Electronics  

  7884

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Reclaimer Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Quick release magazine
Reload Speed  (31%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  Classic M44 Carbine

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  M45A1

Quick release magazine
Reload Speed  (31%)
Rate of Fire  (6.3%)
Magazine Size  (12.5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

New Meta Healer Offensive Build

The best offensive support a group healer can make is in the  AoE. Thus, having synergy between Flamethrower, Wildfire talent and the Lwm4 which is specially tweaked for fastest proc'ing the Intense weapon talent(huge reload speed, rate of fire and stability-accuracy mods) a healer is actually now effective in giving the team the opportunity to safely stand out of cover and pick the targets apart. As you can see we are bulking up our reclaimer with toughness and 0 firearms inclusions so he can stand up more and beam the npc while turning them on fire very fast. This meta is very useful for Legendaries groups and resistances but not only. 

Alternatives:

  • Weapons: M700 Carbon because it is more modable in respect of weapon handling(classic m44 carbine has better handling but shoots slower in comparison to m700 carbon which u can mode with a bit of fire rate too, in between and out of reloading; on the other hand, the classic m44 carbine hits way harder...the comparison is a matter of style of play). 
  • Armour: None -as it would maybe have been on the holster with Skill haste 7% instead of Reload Speed but it would have taken the soul out of this meta AoE support healer build because it needs to reload very fast in order to have higher chances of turning NPCs on fire.
  • Talent: Again, none, as this is a very specific build perfect for very difficult group stuff where the DPS rest of the team needs space and air to breathe in order to shoot safely and the 3 healing talents are necessary in very difficult group activities.
  • Skills: Defibrillator / Pulse  but in very specific moments where team might need them

tl;dr :This is a very useful offensive AoE support healer build for high difficulty activities groups.

n.b. 1. the LWM4 has to be a 204 Tier 3 level weapon, maxed out towards 228(for max DPS input) in order to unlock the very specific talents

       2. it can also be used also solo and is very fun to play, but one piece of armor has to be changed from Stamina to Firearms

      

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    264,757
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    336,199
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    193,314
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    23,984
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    177,535
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    266,729
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    88,341
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    100,872
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    311,695
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    0.60s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    166,760
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    222,347
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    111,173
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,858
Damage dealt per bullet with a headshot from the sidearm
Range:    13.20m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,181
The minimum amount of electronics this build will have
Max Electronics:    7,884
The maximum amount of electronics this build will have when fully optimized
Skill Power:    283,233
Improves skills
Skill Haste:    24%
Improves the cooldowns of skills
Max Health:    287,455
The maximum amount of health this build will have when fully optimized
Max Toughness:    432,249
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • Hello! I will try to put this in the most constructive way I can, as Im a lover not a warrior. This build has some big flaws. 1. Weapon damage on gloves is something you cant skip. 2. No destructive talent on primary weapon. (EAD increases damage of the fire status effect!) 3. Only good reason too use a lower level weapon is destructive - ferocious - determined/predatory for max electronics builds and where you only shooting to increase your skillpower, aka, tacticians. For the rest, lvl 286 weapon 4k 4k 8k is always better if you really want to unlock those talents. 4. Intense talent. Lowest tier talent in the game, also "overkill" when you already have fire turret + wildfire. 5. Accurate talent will do near nothing to an automatic weapon like the lw m4. Is only good for urban mdr or sniper riffles.

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