IMPORTANT: Roll Critical hit Chance instead of AR Damage(gloves) and Critical hit Change instead of Reloading speed(holster) if you feel Caduceus is not procing enough of its critical hit chance healing exotic talent.
n.b. i still advocate for basic assault rifle damage 12% and reloading speed(BOTH on holster and on AR magazine slot) but it is debatable!
Alternatives for weps, armour or skills:
Secondary- M700 Carbon with Talented, Destructive and Deadly/Brutal (if u feel the skill haste is more than enough)
This is a jolly-joker that can do a number of different things other than being enough of a support for legendaries and resistance too. Works neat solo for the rest of content also and is very fun to use nonetheless solo or in a group.
Whatever this nutsack was trying to say in his coo-coo comment was already stressed into the alternatives. It is already known that this build is only a variation of the most known Reclaimer build available online sice 1.6
Hello dear agents! Lets get this out of the way first, caduceus is already a weak weapon that developers forgot about back in the day; the stamina got a buff, making all healing sources weaker (apart from medkits and station healing from manual blow which are HP % dependent), and the caduceus exotic talent didnt get buffed, and it was just fine before these changes, nothing special. Weak weapon because the healing is weak, the handling, the accuracy and the burst damage is worse than the m4 family, and you are giving up the free talent slot which is huge deal. If you still want to run with caduceus, you ideally need 60% CHC & 450k skillpower; caduceus can only work with pulse. Trying to achieve both high CHC & skillpower values without pulse will only make your build worse. You are pushing your build in two opposite directions, skillpower vs bullet damage (CHC & CHD), which is this build's biggest mistake. For example with weapon mods, your damage will be lower: this applies to the mag, the scope and the muzzle where the 3% CHC and 19% CHD will give you more than the 8% CHC and 4% CHD. Important note on the magazine size, the DPS loss is HUGE if you not use the 120% extended size. I wanna mention that I have done many test with caduceus and that I run 5 different pulse-caduceus builds (tactician 4p / 5p vigorous+inventive / vigorous, tactician 6p, reclaimer, nomad and striker), which I always run whenever I see the teams damage-sustain needs are good. I dont think high skillpower pulse players get enough credit! they can boost whole team damage by 70%-140%! Last thing, best caduceus talents are self preserved + a damage talent (if you can afford). TL;DR So the real question for me is, do you want to use a high skill power pulse for your team? if so, maybe you can fit your caduceus with it and give a little touch of more sustain. THX for reading.
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