Reclaimer-Caduceus healer

    PvE

by Haerakles last updated May 18, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

324,137

Firearms  

  4157

Toughness

353,223

Stamina  

  4157

Skill Power

283,233

Electronics  

  7884

Gear

classified gear icon Reclaimer Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Bleed Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 2
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 

Primary Weapon  -  Caduceus

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Classic M44 Carbine

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  M45A1

Quick release magazine
Reload Speed  (31%)
Rate of Fire  (6.3%)
Magazine Size  (12.5%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

IMPORTANT: Roll Critical hit Chance instead of AR Damage(gloves) and Critical hit Change instead of Reloading speed(holster) if you feel Caduceus is not procing enough of its critical hit chance healing exotic talent.

n.b. i still advocate for basic assault rifle damage 12% and reloading speed(BOTH on holster and on AR magazine slot) but it is debatable!

Alternatives for weps, armour or skills:

  • Weapons: Primary-  Warlord with Talented/Ferocious and Destructive (good alternative for more sustaining fire in order for you to get that kill so you proc the Talented skill of the weapons, in order to get that sweet 15% skill power for the healing station) 

                Secondary- M700 Carbon with Talented, Destructive and Deadly/Brutal (if u feel the skill haste is more than enough)

  • Skills: Secondary- You can run defribillator if u want more instant team healing; OR seeking mines because of the high skill power, it works also; OR mutable covers for team buffing; OR even the long range loot pulse as you can constantly keep it up because of the skill haste.   
  • Armour: Roll some health somewhere if you feel you'd like to stay up more, firing. 
  • TalentsTriage and Battle Buddy instead of Wild Fire and Critical Save for a bit of a more team support. in Legendaries it can be advised to

This is a jolly-joker that can do a number of different things other than being enough of a support for legendaries and resistance too. Works neat solo for the rest of content also and is very fun to use nonetheless solo or in a group.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    324,137
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    413,778
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    234,495
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,655
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,195
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    195,774
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    294,698
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    96,851
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    111,875
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    345,695
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    0.60s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    188,649
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    253,998
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    123,300
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,321
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    50,101
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,181
The minimum amount of electronics this build will have
Max Electronics:    7,884
The maximum amount of electronics this build will have when fully optimized
Skill Power:    283,233
Improves skills
Skill Haste:    24%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (2)
  • Whatever this nutsack was trying to say in his coo-coo comment was already stressed into the alternatives. It is already known that this build is only a variation of the most known Reclaimer build available online sice 1.6

  • Hello dear agents! Lets get this out of the way first, caduceus is already a weak weapon that developers forgot about back in the day; the stamina got a buff, making all healing sources weaker (apart from medkits and station healing from manual blow which are HP % dependent), and the caduceus exotic talent didnt get buffed, and it was just fine before these changes, nothing special. Weak weapon because the healing is weak, the handling, the accuracy and the burst damage is worse than the m4 family, and you are giving up the free talent slot which is huge deal. If you still want to run with caduceus, you ideally need 60% CHC & 450k skillpower; caduceus can only work with pulse. Trying to achieve both high CHC & skillpower values without pulse will only make your build worse. You are pushing your build in two opposite directions, skillpower vs bullet damage (CHC & CHD), which is this build's biggest mistake. For example with weapon mods, your damage will be lower: this applies to the mag, the scope and the muzzle where the 3% CHC and 19% CHD will give you more than the 8% CHC and 4% CHD. Important note on the magazine size, the DPS loss is HUGE if you not use the 120% extended size. I wanna mention that I have done many test with caduceus and that I run 5 different pulse-caduceus builds (tactician 4p / 5p vigorous+inventive / vigorous, tactician 6p, reclaimer, nomad and striker), which I always run whenever I see the teams damage-sustain needs are good. I dont think high skillpower pulse players get enough credit! they can boost whole team damage by 70%-140%! Last thing, best caduceus talents are self preserved + a damage talent (if you can afford). TL;DR So the real question for me is, do you want to use a high skill power pulse for your team? if so, maybe you can fit your caduceus with it and give a little touch of more sustain. THX for reading.

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