Darkzone Nomad pvp

    PvP

by MrStriker last updated Mar 3, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

534,058

Firearms  

  8941

Toughness

637,904

Stamina  

  6966

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
SMG Damage  (12%)
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Nomad Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 1
  
 

Primary Weapon  -  The House

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  LVOA-C

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  M9

Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    534,058
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    650,672
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    417,445
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    110%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    24,101
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,936
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    512,303
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    685,244
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    339,361
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    89.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    23,722
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    50,172
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    246,199
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    337,556
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    154,842
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    77.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    22,366
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    48,758
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    8,179
The minimum amount of firearms this build will have
Max Firearms:    8,941
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,254
The minimum amount of stamina this build will have
Max Stamina:    6,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    424,220
The maximum amount of health this build will have when fully optimized
Max Toughness:    637,904
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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