Semi Auto Support Sniper

    PvE

by Lukelego last updated Feb 16, 2023    Patch v1.8

   

Votes: +1

   

Primary DPS

867,005

Firearms  

  10147

Toughness

299,270

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Hunter's Faith Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Sentry Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 2
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 

Primary Weapon  -  Devil

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 

Secondary Weapon  -  Heel

PRO red dot sight - Tan
Headshot Damage  (6%)
Stability  (3%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    867,005
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,287,926
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    446,084
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    18.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    90,868
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    278,056
Damage dealt per bullet with a headshot from the primary weapon
Range:    72.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    859,925
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,280,846
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    439,004
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the secondary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    90,868
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    278,056
Damage dealt per bullet with a headshot from the secondary weapon
Range:    75.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    805,863
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,009,144
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    602,583
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    188,761
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    320,893
Damage dealt per bullet with a headshot from the sidearm
Range:    13.20m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    9,159
The minimum amount of firearms this build will have
Max Firearms:    10,147
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment