PvE Fire Tactician

    PvE

by Lukelego last updated Feb 10, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

300,326

Firearms  

  2961

Toughness

347,404

Stamina  

  4028

Skill Power

351,024

Electronics  

  9080

Gear

classified gear icon Tactician Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Performance Mod
Turret Damage
QUANTITY - 2
  
 
Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Flash Hider
Accuracy  (18%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The Showstopper

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Angled Grip
Stability  (14%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

use the showstopper for up close and it builds stacks like crazy, and the m4 is good for damage and getting stacks while the turret is active, the fire turret does most of the work though I would still try to sticky bomb the named guys, it might be able to one shot them

4 piece tact lets you get stacks while the 3 peice firecrest gives you 50% more range with the fire turret and 30% more damage 

steady hands because your going to be squishy, in cover most of the time, wildfire makes the fire spread to the other enemies, shrapnel will make more people bleed if your sticky bomb makes them bleed, and tech support allows your turret to last a lot longer

this build is better for challenging/legendaries* as the damage to elites is so high

*this build will be insanely hard to solo a legendary with, so if you're doing a legendary use this as a support build

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    300,326
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    380,341
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    220,310
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    26,862
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    281,079
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    345,203
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    216,954
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,890
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    92,624
Damage dealt per bullet with a headshot from the secondary weapon
Range:    15.40m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    224,895
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    299,118
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    150,673
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    8,772
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    17,544
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,250
The minimum amount of electronics this build will have
Max Electronics:    9,080
The maximum amount of electronics this build will have when fully optimized
Skill Power:    351,024
Improves skills
Skill Haste:    46%
Improves the cooldowns of skills
Max Health:    231,031
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,404
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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