Final measure support dps healers aka who’s the healer

    PvP

by Dilfrey last updated Jan 17, 2023    Patch v1.8

   

Votes: 0

   

Primary DPS

473,063

Firearms  

  5758

Toughness

299,270

Stamina  

  2961

Skill Power

216,630

Electronics  

  7221

Gear

Vigorous Chest
Exotic Damage Resilience  (11%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Final Measure Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Final Measure Gloves
Critical Hit Chance  (6%)
Skill Haste  (9%)
SMG Damage  (12%)
 

1401

classified gear icon Final Measure Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Found that 2 people running this, 1 final measure pulse healer and a final measure or reclaimer box healer

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    473,063
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    552,413
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    393,714
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    47%
Critical hit chance with the primary weapon
Critical Hit Damage:    114.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,574
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,710
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    376,543
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    467,645
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    285,441
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    81.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,202
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,135
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    248,159
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    328,334
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    167,983
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14%
Critical hit chance with the sidearm
Critical Hit Damage:    34%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    15,688
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    31,376
Damage dealt per bullet with a headshot from the sidearm
Range:    17.60m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,268
The minimum amount of firearms this build will have
Max Firearms:    5,758
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,565
The minimum amount of electronics this build will have
Max Electronics:    7,221
The maximum amount of electronics this build will have when fully optimized
Skill Power:    216,630
Improves skills
Skill Haste:    21%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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