Beginner build pve Mavrick team

    PvE

by Tikysan last updated Mar 16, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

401,842

Firearms  

  5233

Toughness

520,639

Stamina  

  6034

Skill Power

139,504

Electronics  

  3899

Gear

Vigorous Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1272

Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

Striker Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Stability  (3%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  MG5

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    401,842
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    546,092
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    257,591
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,531
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,285
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    282,883
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    375,272
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    190,494
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,560
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,684
Damage dealt per bullet with a headshot from the secondary weapon
Range:    34.50m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    550,621
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    677,687
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    423,554
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    137,655
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    220,248
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,720
The minimum amount of firearms this build will have
Max Firearms:    5,233
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,404
The minimum amount of stamina this build will have
Max Stamina:    6,034
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,583
The minimum amount of electronics this build will have
Max Electronics:    3,899
The maximum amount of electronics this build will have when fully optimized
Skill Power:    139,504
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    346,236
The maximum amount of health this build will have when fully optimized
Max Toughness:    520,639
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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