Build non classified Pve Mavrick team

    PvE

by Tikysan last updated Mar 16, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

426,129

Firearms  

  6033

Toughness

520,728

Stamina  

  6036

Skill Power

84,960

Electronics  

  2832

Gear

Striker Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Nomad Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1272

Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

D3-FNC Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 
Performance Mod
Support Station Lifetime
QUANTITY - 1
  
 
Performance Mod
Turret Health
QUANTITY - 1
  
 
Performance Mod
Turret Duration
QUANTITY - 1
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Stability  (3%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  SASG-12

Russian red dot sight
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 

Off Hand Weapon  -  93R

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    426,129
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    579,098
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    273,160
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,659
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    373,691
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    466,411
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    280,971
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    95,448
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    158,444
Damage dealt per bullet with a headshot from the secondary weapon
Range:    13.65m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    285,054
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    380,072
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    190,036
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    11,229
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    22,459
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,402
The minimum amount of stamina this build will have
Max Stamina:    6,036
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    346,295
The maximum amount of health this build will have when fully optimized
Max Toughness:    520,728
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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