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The D3-FNC, or Defence, build is a very unique playstyle that takes a lot of getting used to. Your main goal is to shield team members from enemy fire, absorbing an insane amount of damage. At certain points, when you take enough fire, depending on conditions, you and your team will receive buffs to increase armour, or damage output.
Due to the 4 piece set bonus of D3, which allows you to run an SMG with the shield, I chose to run twin houses in this build, with my primary having deadly and unforgiving. You cannot swap weapons while the shield is deployed, so ensure you know which weapon you have selected before deploying your shield, to avoid a nasty shock.
The main way to setup a D3 build is similar to Predator's Mark, in that, you hit 9k stam, and then everything else can either go to firearms or electronics. Personally, i like to do a bit more damage, and I occasionally run the build solo, so I have 4k firearms, 9k stam, 3k (base level) electronics. The 9k stamina mark triples your shield health, as well as extends the damage buff you receive from having a 6 second duration to 12 seconds. All together, your shield health should be in the range of 2-2.5 million HP, depending on if you opt for more skill haste or skill power mods.
The playstyle is very simple. When in a group, stick with your group members, and, as often as you can, be between them and the enemies. Often enemies will try and rush to go around your shield, this is when your teammates should come to your aid and prevent that. When you are all in a close group, this is easier to avoid, however, if you become isolated, you can quickly become overrun.
You can swap between flashbang and overdose, I used to run overdose, which was very beneficial due to the ability of any excess healing when you reach full health, is applied to the shield. However, recently I switched to running the flashbang, and it often gives me enough time to either find cover to allow the shield to return, or regain some health, or alternatively, to allow me to push on the enemy, as they can see me and are disoriented. Also, when in a group, it is rare that no one in the group will run a first aid, so if they hit you with the booster or overdose, that can still count towards your heals there.
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