Global Event Solo Grinding

    PvE

by Light257 last updated Sep 5, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

395,052

Firearms  

  5353

Toughness

383,538

Stamina  

  4829

Skill Power

203,288

Electronics  

  5887

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

Ferro's Oxygen Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1272

classified gear icon Nomad Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Shotgun Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Skill Power  (13339)
Disrupt Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Nomad Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Signature Resource Gain  (4%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Signature Resource Gain  (4%)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The Showstopper

Reflex sight
Critical Hit Chance  (8.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  SASG-12

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 

Off Hand Weapon  -  Golden Rhino

EXPS3 Holographic sight
Optimal Range  (25%)
Accuracy  (2.5%)
Stability  (3%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    395,052
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    491,289
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    298,815
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    78,982
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    131,110
Damage dealt per bullet with a headshot from the primary weapon
Range:    15.40m
Optimal range for the primary weapon
Reload Time:    2.20s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    408,679
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    507,495
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    309,863
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    101,723
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    168,861
Damage dealt per bullet with a headshot from the secondary weapon
Range:    13.00m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    268,614
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    358,152
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    179,076
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    33,257
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    66,514
Damage dealt per bullet with a headshot from the sidearm
Range:    23.40m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,427
The minimum amount of stamina this build will have
Max Stamina:    4,829
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,428
The minimum amount of electronics this build will have
Max Electronics:    5,887
The maximum amount of electronics this build will have when fully optimized
Skill Power:    203,288
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    255,061
The maximum amount of health this build will have when fully optimized
Max Toughness:    383,538
Toughness is a combination of max health and armor
Max Health on Kill:    35%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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