9k Stam Pred w/ decent bleed!

    PvP

by BenjiA107 last updated Nov 11, 2022    Patch v1.8

   

Votes: +1

   

Primary DPS

406,569

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Disorient Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 1
  
 
Performance Mod
Pulse Critical Hit Damage
QUANTITY - 3
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Damascus

Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

The absolute requirement is to get 9k stamina, once this is achieved, any other rolls go to firearms.

For the pistol (sidearm), ensure you have a 'specialized' (blue coloured) pistol. This drops the requirements of coolheaded for firearms and electronics down to 1155 each, which is easily attainable with this build. The coolheaded talent is very handy in PvP where there are 1v1s or organised PvP matches. When coolheaded is active, landing a headshot on an enemy can reduce skill cooldowns by 7.5% each headshot. However, this ability only works every 3 or 4 seconds, so don't go emptying a clip into someone in the space of a few seconds, just 1 bullet every few seconds is enough to get the skills back quicker. If this talent is of no use or interest to you, then just run a double barrel sawed off, with predatory, sustained and competent. This is also the best choice for general PvP, where it is to the death, as the heals and skill cooldowns when you finish off a player with this weapon is very handy.

The way I like to run this build for PvP is pop booster, pulse and then shoot the target with my house, ensuring im within the optimal range of the gun for maximum damage, and therefore higher bleed damage. If the target is further away, I switch to the Lightweight M4 and do the same.

If you run this build in the DZ as your main build, generally you would swap to immunizer box and scrambler/conceal pulse, which is a pretty standard DZ setup, but that depends on your play style and preferences.

If you come up against another pred, i definitely recommend swapping to immune box and booster shot. You can pop booster at the start of the fight, but wait until you are on bleed before dropping immune box, which cancels their bleed. You can be put back on bleed, so i would pop the box if you are at relatively high health, and the next time you are placed on bleed, use a medkit.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    406,569
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    499,952
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    313,186
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,632
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,914
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.00s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    497,455
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    562,079
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    432,830
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,768
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,651
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.70m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    203,537
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    267,789
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    139,285
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18.5%
Critical hit chance with the sidearm
Critical Hit Damage:    80.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,511
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,073
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.28s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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