Resistance Striker

    PvE

by cirocard last updated Jun 6, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

375,672

Firearms  

  4371

Toughness

470,783

Stamina  

  6763

Skill Power

143,970

Electronics  

  4799

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight - Tan
Headshot Damage  (6%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    375,672
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    510,528
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    240,815
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,324
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,727
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    320,845
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    400,453
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    241,236
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    65,335
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    108,456
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.70m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    251,303
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    335,070
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    167,535
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    9,900
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    19,800
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,085
The minimum amount of firearms this build will have
Max Firearms:    4,371
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,223
The minimum amount of stamina this build will have
Max Stamina:    6,763
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,449
The minimum amount of electronics this build will have
Max Electronics:    4,799
The maximum amount of electronics this build will have when fully optimized
Skill Power:    143,970
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    313,081
The maximum amount of health this build will have when fully optimized
Max Toughness:    470,783
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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