Unkillable Nightmare Mode

    PvE

by hit4power last updated May 10, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

364,240

Firearms  

  2961

Toughness

822,371

Stamina  

  11611

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
All Resistance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
SMG Damage  (12%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Health  (16674)
Damage to Elites  (16%)
Damage to Elites  (16%)
Damage to Elites  (16%)

1401

classified gear icon D3-FNC Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Gear Mod - Stamina Mod
All Resistance  (2%)
QUANTITY - 5
  

267

Performance Mod
Riotshield Health
QUANTITY - 4
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Tactical Vector 45 ACP

CQBSS scope (8x)
Stability  (14%)
Accuracy  (2.5%)
Accuracy  (2.5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Magazine Size  (12.5%)
Magazine Size  (12.5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    364,240
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    433,951
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    294,529
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,937
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,406
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    316,329
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    376,870
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,787
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,639
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,959
Damage dealt per bullet with a headshot from the secondary weapon
Range:    15.00m
Optimal range for the secondary weapon
Reload Time:    1.85s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    10,459
The minimum amount of stamina this build will have
Max Stamina:    11,611
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    546,894
The maximum amount of health this build will have when fully optimized
Max Toughness:    822,371
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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