Striker / Reclaimer - Support / Medic

    PvE

by StealthyBE last updated Apr 21, 2022    Patch v1.8

   

Votes: +1

   

Primary DPS

270,453

Firearms  

  2832

Toughness

341,585

Stamina  

  3899

Skill Power

290,420

Electronics  

  9236

Gear

Reclaimer Chest
Enemy Armor Damage  (6%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Reclaimer Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Critical Hit Damage  (17%)
 

1272

Striker Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Damage to Elites  (16%)
Damage to Elites  (16%)

1272

Striker Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Performance Mod
Support Station Range
QUANTITY - 2
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Muzzle brake
Stability  (14%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  SOCOM Mk20 SSR

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Optimal Range  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Muzzle brake
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    270,453
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    336,871
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    204,035
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20%
Critical hit chance with the primary weapon
Critical Hit Damage:    76%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,544
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    23,702
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    417,764
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    609,632
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    225,896
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    95%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    46,158
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    136,859
Damage dealt per bullet with a headshot from the secondary weapon
Range:    66.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    191,131
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    250,518
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    131,744
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    84%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,352
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    24,705
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,134
The minimum amount of electronics this build will have
Max Electronics:    9,236
The maximum amount of electronics this build will have when fully optimized
Skill Power:    290,420
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    227,161
The maximum amount of health this build will have when fully optimized
Max Toughness:    341,585
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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