D3 - PVE DtE Build (Damage Tank) with Precision and Deadly

    PvE

by israellopez215 last updated Mar 9, 2022    Patch v1.8

   

Votes: +1

   

Primary DPS

381,901

Firearms  

  3870

Toughness

603,763

Stamina  

  9155

Skill Power

118,843

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Bleed Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

Pro Tips

Headshots: If you equip the Precision talent always aim for the head to pulse the NPC for an additional 10% to 12.5% CHC and 25% CHD.  Precision CHC will be rounded up to 12.5% for clarity for the rest of the section.

Predatory Weapon Talent:  Most of your health will be gained through the use of Predatory on your primary/secondary weapon due to your increased damage levels based on your ballistic shield damage performance mods.

Broken Shield:  I recommend using a Blue M1911, Level 99 pistol with Coolheaded and a consumable called Soda to recover your shield quickly when your shield breaks. Soda reduces all cooldowns on skills by 30% for 30 seconds.

Primary and Secondary Weapons:  Hurried and Predatory is on your Primary Weapon for areas where you experience heavy melee attacks such as Grand Central Station.  Deadly and Predatory is on your secondary weapon for other areas where melees do not happen as often. The 22% reload speed on your holster helps when using either weapon.  Remember to switch or change your primary and secondary weapon depending on your situation where you need more damage versus a quicker reload time (Hurried). If Reload Speed is not needed, switch out to CHC, Skill Haste, or Health (recommended).  

Build Flaw and Work Arounds:  The build is suspectable to sustained damage by NPCs over time if you don't kill NPCs on a consistent basis. Until you get used to the build use the talents listed below in addition to Precision (Headshot a hostile to pulse them for 10 seconds).  One prime example is Madison when the Hunter spawns, you might not be able to kill as frequently due to all the agro from the agents. You will likely need the below talents to maintain your shield health.

  1. Adrenaline - Medkits now gives 7 seconds of immunity from the status effect
  2. Critical Save - Use a medkit during low health to increase damage resistance by 20% for 10 seconds
  3. Combat Medic - Use a medkit near allies to heal group members and proxies within 20m by 40%

As you get better at playing a Damage-based D3 switch out talents to "One is None" and/or "On the Move."  Combat Medic is critical to your shield health and other players who use Combat Medic can get health from your medkit or they can provide you with health from their medkit.  

Shield Health and Performance Mods: The shield health is lower than typical shield builds, but the Ballistic Shield Damage (Riot Shield Damage) Performance Mods provide increased damage to NPCs higher than typical D3s.  See the following Example of my current statistics for my build for comparison:

  1. Shield Health - Approximately 2.294 Million
  2. Damage Increase - 26% (only active when your shield is deployed)
  3. Damage Resistance - 25%
  4. Threat Increase - 200%
  5. Cooldown - 32.10 

CHC and Precision: The build puts your CHC natively at 39% which is effective in the game. In addition, using the Precision talent adds ~12.5% CHC for a total of ~52.5% CHC for your primary and secondary weapon. Every second or third shot should be a critical hit and with the Precision talent active every second shot should be a CHC shot. Your CHC (capped at 60%) can be increased to the max with stronger pulses from Tacticians or Reclaimers. Make friends with those players because they often have the highest skill power/electronics in the game and can increase your damage if they use a pulse.  

Deadly and CHD:  The build puts your CHD natively at 107.5% with your primary weapon and a CHD of 122.5% with your secondary weapon (Deadly weapon talent). There is a lot of debate on using Brutal, Destructive, or other talents. My preference is the Deadly weapon talent which adds an additional 15% CHD. When the Precision talent is active your CHD for your primary weapon will be 132.5% CHD and your secondary weapon will be 147.5% CHD. CHD can be elevated higher than 200% CHD depending on your build (Deadeye is an example at 260% possible).  

Note:  There is a known issue when first assigning the ballistic shield damage performance mods for the first time. You need to save your build, change it out to a different build, and then switch back to your D3 build.  The ballistic shield damage performance mods will then become active. This only occurs the first time you assign the ballistic shield performance mods to your gear.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    381,901
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    450,364
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    313,438
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,888
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,359
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    394,821
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    463,284
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    326,358
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,888
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,359
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    183,071
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    243,096
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    123,046
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    66.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    23,747
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    48,919
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,608
The minimum amount of firearms this build will have
Max Firearms:    3,870
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,361
The minimum amount of stamina this build will have
Max Stamina:    9,155
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    118,843
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    401,515
The maximum amount of health this build will have when fully optimized
Max Toughness:    603,763
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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