by israellopez215 last updated Mar 9, 2022 Patch v1.8
Headshots: If you equip the Precision talent always aim for the head to pulse the NPC for an additional 10% to 12.5% CHC and 25% CHD. Precision CHC will be rounded up to 12.5% for clarity for the rest of the section.
Predatory Weapon Talent: Most of your health will be gained through the use of Predatory on your primary/secondary weapon due to your increased damage levels based on your ballistic shield damage performance mods.
Broken Shield: I recommend using a Blue M1911, Level 99 pistol with Coolheaded and a consumable called Soda to recover your shield quickly when your shield breaks. Soda reduces all cooldowns on skills by 30% for 30 seconds.
Primary and Secondary Weapons: Hurried and Predatory is on your Primary Weapon for areas where you experience heavy melee attacks such as Grand Central Station. Deadly and Predatory is on your secondary weapon for other areas where melees do not happen as often. The 22% reload speed on your holster helps when using either weapon. Remember to switch or change your primary and secondary weapon depending on your situation where you need more damage versus a quicker reload time (Hurried). If Reload Speed is not needed, switch out to CHC, Skill Haste, or Health (recommended).
Build Flaw and Work Arounds: The build is suspectable to sustained damage by NPCs over time if you don't kill NPCs on a consistent basis. Until you get used to the build use the talents listed below in addition to Precision (Headshot a hostile to pulse them for 10 seconds). One prime example is Madison when the Hunter spawns, you might not be able to kill as frequently due to all the agro from the agents. You will likely need the below talents to maintain your shield health.
As you get better at playing a Damage-based D3 switch out talents to "One is None" and/or "On the Move." Combat Medic is critical to your shield health and other players who use Combat Medic can get health from your medkit or they can provide you with health from their medkit.
Shield Health and Performance Mods: The shield health is lower than typical shield builds, but the Ballistic Shield Damage (Riot Shield Damage) Performance Mods provide increased damage to NPCs higher than typical D3s. See the following Example of my current statistics for my build for comparison:
CHC and Precision: The build puts your CHC natively at 39% which is effective in the game. In addition, using the Precision talent adds ~12.5% CHC for a total of ~52.5% CHC for your primary and secondary weapon. Every second or third shot should be a critical hit and with the Precision talent active every second shot should be a CHC shot. Your CHC (capped at 60%) can be increased to the max with stronger pulses from Tacticians or Reclaimers. Make friends with those players because they often have the highest skill power/electronics in the game and can increase your damage if they use a pulse.
Deadly and CHD: The build puts your CHD natively at 107.5% with your primary weapon and a CHD of 122.5% with your secondary weapon (Deadly weapon talent). There is a lot of debate on using Brutal, Destructive, or other talents. My preference is the Deadly weapon talent which adds an additional 15% CHD. When the Precision talent is active your CHD for your primary weapon will be 132.5% CHD and your secondary weapon will be 147.5% CHD. CHD can be elevated higher than 200% CHD depending on your build (Deadeye is an example at 260% possible).
Note: There is a known issue when first assigning the ballistic shield damage performance mods for the first time. You need to save your build, change it out to a different build, and then switch back to your D3 build. The ballistic shield damage performance mods will then become active. This only occurs the first time you assign the ballistic shield performance mods to your gear.
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