Eat n Yeet

    PvE

by Victrix last updated Jan 11, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

360,776

Firearms  

  6549

Toughness

489,917

Stamina  

  5353

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Final Measure Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Final Measure Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Final Measure Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Final Measure Gloves
Enemy Armor Damage  (8%)
Health on Kill  (5%)
Skill Haste  (9%)
 

1401

classified gear icon Final Measure Knee Pads
Health  (16674)
Damage to Elites  (16%)
Bleed Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Final Measure Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Mod
Health  (3335)
QUANTITY - 0
  

267

Performance Mod
Smart Cover Damage Resist
QUANTITY - 0
  
 
Performance Mod
Smart Cover Lifetime
QUANTITY - 0
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 0
  
 

Primary Weapon  -  Warlord

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Black Market SASG-12 S

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

Final Measure classified

Fortified cover, heal gun. Grenade suppression and lobber, high firearms and stamina. Boom boom, baby. Shotgun and AR. Front-line and wherever bombs landing. Talents [Steady Hands, One is None, Tech Support, Chain Reaction or On the Move]

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    360,776
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    480,231
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    241,322
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    24,594
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    48,942
Damage dealt per bullet with a headshot from the primary weapon
Range:    27.30m
Optimal range for the primary weapon
Reload Time:    2.60s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    381,169
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    463,380
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    298,959
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    98,957
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    158,332
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.30m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    298,521
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    401,930
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    195,112
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    36,235
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    74,644
Damage dealt per bullet with a headshot from the sidearm
Range:    19.80m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    325,805
The maximum amount of health this build will have when fully optimized
Max Toughness:    489,917
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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