Blood. Lots of Blood.

    PvE

by Victrix last updated Jan 21, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

444,250

Firearms  

  4157

Toughness

632,974

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Predator's Mark Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Predator's Mark Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 0
  
 
Performance Mod
Pulse Critical Hit Damage
QUANTITY - 0
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Golden Rhino

PRO red dot sight - Tan
Headshot Damage  (6%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

Predators Blood

Classified pred, 9000 stam. Pulse for crit, seeker bombs. Bleed everything ! Mid to front, high stamina means tanky. MDR and AR / SMG, House maybe, high firerate guns. Talents [Shrapnel, Tech Support, Demolition Expert, One is None]

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    444,250
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    609,681
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    278,820
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    72.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    46,550
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    107,995
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    1.92s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    374,401
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    439,995
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    308,807
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    43%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,914
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,946
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    251,490
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    337,901
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    165,078
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    30,279
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    62,375
Damage dealt per bullet with a headshot from the sidearm
Range:    19.80m
Optimal range for the sidearm
Reload Time:    1.44s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    420,941
The maximum amount of health this build will have when fully optimized
Max Toughness:    632,974
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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