I need some meds, bad !

    PvE

by Victrix last updated Jan 21, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

296,092

Firearms  

  4157

Toughness

390,833

Stamina  

  4157

Skill Power

229,308

Electronics  

  6420

Gear

classified gear icon Tactician Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Marksman Rifle Damage  (12%)
Health on Kill  (5%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Tactician Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 0
  

267

Performance Mod
Support Station Range
QUANTITY - 0
  
 
Performance Mod
Support Station Lifetime
QUANTITY - 0
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 0
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 0
  
 

Primary Weapon  -  Caduceus

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  Tenebrae

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Snubnosed Rhino

PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Reclaimer Healer

 3 Reclaimer, 2 Tacticians, Ninja backpack. Heal box, heal gun dmg boost. When we "need some meds bad !" Electronics. Sniper and AR, caduceus ideal. Back-line, in shooting / throwing range for revives. Talents [Triage, Tech Support, Combat Medic, Battle Buddy]

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    296,092
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    376,129
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    216,055
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,335
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,996
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    539,846
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    804,189
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    275,504
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    59,790
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    184,752
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    235,723
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    314,298
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    157,149
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,185
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    58,370
Damage dealt per bullet with a headshot from the sidearm
Range:    18.90m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,881
The minimum amount of electronics this build will have
Max Electronics:    6,420
The maximum amount of electronics this build will have when fully optimized
Skill Power:    229,308
Improves skills
Skill Haste:    33%
Improves the cooldowns of skills
Max Health:    259,912
The maximum amount of health this build will have when fully optimized
Max Toughness:    390,833
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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