PVP Build for beginners who don't have classified sets

    PvP

by Stronger last updated Jan 3, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

520,154

Firearms  

  4966

Toughness

523,149

Stamina  

  7368

Skill Power

84,960

Electronics  

  2832

Gear

Predator's Mark Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

Banshee Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

Banshee Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1272

Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Disorient Resistance  (33%)
Bleed Resistance  (33%)
Disrupt Resistance  (33%)

1272

Predator's Mark Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    520,154
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    605,326
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    434,982
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    121.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,765
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,019
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    1.86s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    433,966
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    539,836
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    328,095
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    136.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,508
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,741
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.25s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    576,865
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    701,368
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    452,361
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    134,878
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    215,805
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    4,492
The minimum amount of firearms this build will have
Max Firearms:    4,966
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,541
The minimum amount of stamina this build will have
Max Stamina:    7,368
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    347,905
The maximum amount of health this build will have when fully optimized
Max Toughness:    523,149
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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