The Division Predator Mark PVE 1.2-2.2mil Bleed [AR][DTE][update]

    PvE

by VARYOS last updated Dec 9, 2021    Patch v1.8

   

Votes: 0

   

Primary DPS

358,362

Firearms  

  3870

Toughness

578,690

Stamina  

  9155

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Predator's Mark Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Classic AK-47

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Video

Build Guide

Video made just to show the potential of the build.For exeperience players only.

Still missing some buff's,i think you can go higher but the chance to have all the buffs at the same time everytime is 0.Still pretty good if you want high damage.

3bars health=189k crit / 102k headshot / with booster shot=211k crit / 114k headshot

2bars health=204k crit / 110k headshot / with booster shot=226k crit / 122k headshot 

1bar health=226k crit / 122k headshot/ with booster shot=248k crit / 134k headshot

1Bar Water Booster Taclink= 335k crit / 180k headshot -> Bleed= 2.2mil

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    358,362
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    456,001
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    260,723
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    11.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    24,316
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    45,471
Damage dealt per bullet with a headshot from the primary weapon
Range:    26.00m
Optimal range for the primary weapon
Reload Time:    2.08s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    408,910
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    479,818
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    338,002
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    34%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,492
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,336
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    242,093
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    322,469
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    161,717
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    9,499
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    18,998
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.28s
Reload time for the sidearm
Min Firearms:    3,608
The minimum amount of firearms this build will have
Max Firearms:    3,870
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,361
The minimum amount of stamina this build will have
Max Stamina:    9,155
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    384,841
The maximum amount of health this build will have when fully optimized
Max Toughness:    578,690
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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