(MG5) PvP Lonestar 8k 5k

    PvP

by Melosei last updated Oct 26, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

594,040

Firearms  

  8012

Toughness

426,475

Stamina  

  5225

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Lone Star Knee Pads
Critical Hit Damage  (9%)
Burn Resistance  (33%)
Bleed Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Lone Star Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  MG5

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MG5

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Quick release magazine
Reload Speed  (31%)
Rate of Fire  (6.3%)
Magazine Size  (12.5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Build: This is a crit based build with 2 MG5s based on being able to deal the most damage and slice through enemies like a hot knife through butter.

Statsplit: The reason for the 8/5/2.9 stat split is to try and upkeep high survivability with the most DPS possible, 8k Firearms is brings you very solid base damage for your weapons and will allow you to crit harder when you land your crits. 5k Stamina leaves you at 280k Health, this will help stop most of the majority of low TTK weapons from melting you before you can get your berserker and with a good strafe you will be surprisingly hard to kill.

Weapons: The dual MG5s for this build are stacked with crit mods and bonuses to play into the build, the magazine option was chosen so i can reach my berserker as fast as possible while still having good crit damage. I personally wouldn't use a crit chance mag as the 4.5% increase (while not using rounding error mods) is not worth the 5% extra fire rate which is equal to a base 5% DPS and I don't use magazine size as a minor because these 5 extra bullets while being helpful for extra damage per mag they slow the first mag proc speed by around .3-5 seconds which could make a difference in a face trade or while shooting a strafing target. The pistol is used only to build your sig so get it at a low gear score so you can use both talents you should meleeing down targets with this thing when ever you get the chance to and if you're in a session with friendly rouges you can shoot them to build towards your sig with coolheaded

Weapon Talents: The reason I chose these weapon talents are as follows: Accurate allows you to move around with your MG5s while not having to worry about your bullets not hitting at an extended range or even sometimes at point blank range while being able to move around and not have to attach to cover 85% of the time. Deadly is pretty self explanatory for for a crit build while not being exactly 15% one you get up into the high crit dmg values its still worth taking. Unforgiving is chose as a damage talent because of the ease of use factor and the base increase you get from it, I don't use prepared as it is a wasted talent (in my opinion) as the range it requires it not going to happen enough with all of the people using SMGs and competent gets removed if you switch weapons and with the low skill haste the uptime on it is very low meaning its not worth it. 

Skills: The skills on this build are mostly used as damage bonus stacking for more damage. some substitutions can be made if you choose to play in a group with a god pulse like using immunization box instead of pulse or a disruptor instead of your pulse. make sure you're changing your performance mods if you prefer a less strong heal and want a stronger pulse,  bigger immunization box range or disrupt range. 

Talents: The reasoning behind the talents are as follows: adrenaline is useful for cleansing every status effect in the game which completely neuters pred, shock and flame turret spammers, disrupt and flash sticky and while not as common it removes the intense or fire rounds effects. Critical safe is a life saver for many reasons and I think its very powerful if you use it 20% is nothing to scoff at and it really make a big difference to a face trade if you can pull it off. Precision is a slept on perk for PvP as it doesn't say exact values but I think the bonus from this can make or break any build with the pulse being 10% chance (estimated) and 22% dmg its a very strong pulse and better than your pulse at 2.9k electronics and all for one headshot makes it super manageable even on consoles. On the move is a free 15% damage reduction for any kill made on any target and is readily available for use in every situation 

Substitutions: 

Weapons: Both MG5s could be replaced with Big Al id suggest using deadly and unforgiving on Big Al if you're using it since you will be using them while either hooked to cover taking advantage of the exotic talent or using it at point blank range like an SMGs, or if you want to use double Cassidy you can swap the glove out for the exact same rolled gloves with LMG damage rerolled to Shotgun damage. Cassidy Build Guide ( Here ) Big Al Build Guide ( Here 

Talents: The 2 talents I would substitute would be critical save and precision, i would replace them with strike back if you need more skills and you feel like you dont have a booster shot enough of the time, or combat medic if you're more into an off meta group play build.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    594,040
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    750,343
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    437,737
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    23,255
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    45,812
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    594,040
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    750,343
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    437,737
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    23,255
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    45,812
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    302,316
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    401,221
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    203,410
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,258
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    37,611
Damage dealt per bullet with a headshot from the sidearm
Range:    17.60m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,815
The minimum amount of stamina this build will have
Max Stamina:    5,225
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    283,615
The maximum amount of health this build will have when fully optimized
Max Toughness:    426,475
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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