D3-FNC RECLAIMER SUPPORT

    PvP

by hit4power last updated Oct 25, 2021    Patch v1.8

   

Votes: 0

   

Primary DPS

394,054

Firearms  

  5353

Toughness

299,270

Stamina  

  2961

Skill Power

231,989

Electronics  

  6954

Gear

classified gear icon D3-FNC Chest
Skill Haste  (9%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
SMG Damage  (12%)
SMG Damage  (12%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Damage to Elites  (16%)
Damage to Elites  (16%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 1
  
 

Primary Weapon  -  The House

Russian red dot sight
Accuracy  (18%)
Optimal Range  (5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Accuracy  (2.5%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Stability  (3%)
 

Secondary Weapon  -  Vector 45 ACP

ACOG scope (4x)
Accuracy  (18%)
Stability  (3%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Accuracy  (2.5%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Optimal Range  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

Use this on the frontlines to keep your friendlies shooting while you take the bullets.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    394,054
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    469,471
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,637
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    23,069
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,603
Damage dealt per bullet with a headshot from the primary weapon
Range:    18.70m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    385,340
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    459,090
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    311,591
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,706
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,058
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.50m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    271,245
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    361,660
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    180,830
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    10,685
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    21,371
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,337
The minimum amount of electronics this build will have
Max Electronics:    6,954
The maximum amount of electronics this build will have when fully optimized
Skill Power:    231,989
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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