Classy Nomad for Clear Sky Farm

    PvE

by ZipD last updated Mar 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

353,123

Firearms  

  4029

Toughness

626,211

Stamina  

  9208

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Nomad Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Liberator

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Introduction

Made this build primarily to farm the Clear Sky heroic incursion during Global Events. This will allow you to carry the bombs and place them without fear of going down.

Kill To Heal

This build focuses on a lot of sustain with maximum 40% Health on Kill (15% from gear and 25% from Nomad 6-piece) advantage and using the Predatory and Self-Preserved heal-over-time to keep you alive whenever you kill an enemy. Everything is focused mainly on a 9k Stamina build to provide optimal health while still allowing use of Destructive against Elite enemies. Because an unlimited number of enemies will spawn, you kill only to heal.

No Skills Required

Very little emphasis on Electronics and the use of Life Support station is merely for the occasional health burst or revive option when and if you go down. Do not place the station down for nothing, place it only when:

  • you need a health burst
  • when you are carrying the bomb
  • help heal/revive a bomb carrier

The fire turret is for 2 things: Distracting shield guys and the main boss. Survivor Link is helpful when carrying the bomb.

Weapon Choices

Gone for a slightly offbeat selection of weapons using the Liberator and Centurion synergy. When you are carrying the bomb, shooting at enemies with the Centurion will stack RPM to all weapons and if you need to, quickly swap to your main or secondary guns to get a quick kill for health. The House is your backup weapon with high critical chance of 43% to proc Self-Preserved as another way to gain health.

Talents

Battle Buddy = this is essential to provide damage mitigation whenever you revive a teammate manually or through the support station.

Triage = because you will be healing teammates with support station, the 15% cooldown stacked with 31% skill haste will allow you to pop the station whenever you need to.

On The Move = you will be moving a lot, so this will also help mitigate incoming damage. Make sure to kill as you go.

Combat Medic = In case a teammate is low on health, this will let you heal them when you are near by using a Medkit. Optionally, swap this out for Adrenaline if you feel the need to.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    353,123
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    476,481
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    229,765
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,845
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,712
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    311,179
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    373,126
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    249,233
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    43%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,281
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    24,755
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    186,663
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    251,324
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    122,002
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,065
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    49,574
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    416,444
The maximum amount of health this build will have when fully optimized
Max Toughness:    626,211
Toughness is a combination of max health and armor
Max Health on Kill:    30%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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