Weekly Vendor Reset - Apr 06, 2018
April 6, 2018 by DatGuyAhmad
It is that time of week again agents and as usual rubenalamina and his crew have quickly scoured the vendors to find all the gear available at each vendor. This exhaustive list also includes a break down of very best gear available with recommendations for purchase.
Full List
A full listing of everything available can be found at http://rubenalamina.mx/the-division-weekly-vendor-reset/
Recommendations
These are the items that are specially selected by either rubenalamina himself, or a member of the team that helps to populate the overall list. These items are usually worth close inspection for their stat roles, combinations, and general lack of availability normally.
Gear
- Inventive Backpack at East 58th. Great buy for skill power builds. Re-roll the main stat or max it out.
- Striker Gloves at Special Equipment Vendor. Nice pair of gloves if you need to complete your 4pc or are using a NinjaBike build. Re-roll CHD for EAD to have an awesome pair for PvE. Health on Kill for CHC if you want to use them in PvP.
- Specialized Backpack at Camp Clinton. It has low armor but can help someone that needs it. I'd re-roll CHD for Health or Skill Power.
Gear Mods
- Firearms Mod at DZ East 42nd. High Stam with almost max Health roll, good for a pred or striker high stam build.
- Performance Mod at DZ East 31st. Max shield damage, must have for shield builds.
- Firearms Mod at DZ West 53rd. High FA and 3% skill haste, good mods for a number of builds.
- Performance Mod at DZ West 31st. 7.5% is the max range but these are still good if you want some range mods for reclaimer.
- Electronics Mod at Southpaw. High ELE with 3% DtE, must have for electronics skill builds.
- Stamina Mod at Madison's Stand. High Stam with 3% skill haste, good for a number of builds.
- Stamina Mod at DZ Vendor at BoO. High Stam with max EDR, good mods for PvP builds.
Weapons
- M249 B at Advanced Weaponry Vendor. Decent damage roll with great PvE talents. I'd re-roll Accurate for Destructive.
- Liberator at Camp Clinton. High damage roll and good talents for skill builds. Also, you could keep Commanding and re-roll Talented for Determined to use it as Tac Link weapon.
- Classic M60 at Camp Clinton. Good damage roll with a mix of PvE and PvP talents. I'd re-roll Unforgiving for Destructive since the belt-fed LMGs are not that suitable for PvP.
- M700 Carbon at The Last Call. Low damage roll but good talents. I'd re-roll Toxic or Elevated if you feel you can't proc it that often for Destructive.
- MG5 at DZ West 53rd. Really low damage roll but the talents are good for PvP. I'd recommend re-rolling Vicious for Adept or Prepared to have a really nice PvP MG5.
- M249 B at DZ 03. Good damage roll. I'd re-roll Deadly for Destructive.
- Military SCAR-H at DZ Park Ave. Low damage roll but good talents. I'd reroll Determined for Elevated or Deadly if you're using DeadEYE or Balanced to keep Determined if you're using it in PvE.
Weapon Mods
- Omega Rifle Suppressor at DZ East 53rd. Not ideal attributes but it has high HSD. Stability and accuracy are nice to have.
- C79 Scope (3.4x) at DZ East 42nd. Suited more for PvP with CHC and CHD. Good for SMGs.
- Russian Red Dot Sight at DZ East 40th. Great rolls if you want a tighter spread in your shotguns.
- Small Laser Pointer at DZ West 39th. Only mod that fits in pistols with good rolls. Can be used in MMRs or MDRs to have a tighter reticle without giving up HSD in scopre and muzzle.
- Handstop - Wolf Grey at DZ 05. Good grip for belt fed LMGs outside of Lone Star.
- VX-1 scope (12x) at BoO Weapons Vendor. Nice rolls for his hard to get mod. Buy as many as you need even if Optimal Range is not that great here.
- Vertical Grip at Camp Clinton. Good if you don't have Responsive on your shotguns.
Getting Involved
Anyone with free time at 8 PM (EDT) on any platform can help make this possible each week and provide a hand. All you need is 20-30 minutes of your time and a web browser to access a Google spreadsheet that we created to input all the data. It has autocomplete, drop-down lists and other features to make it pretty straightforward. If you are willing to help with this process please send a message to u/rubenalamina on Reddit offering assistance.
Accurate
Accuracy is increased by 25%.
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Adept
Using a skill increases your critical hit chance by 7.50% for 15 seconds.
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Ambusher
Increase your damage by 10% against targets in cover.
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Balanced
The weapon reaches max accuracy faster when shouldering.
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Boomstick
Double trigger fires off both barrels in short succession.
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Brutal
Headshot damage is increased by 12% when using this weapon.
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Caduceus
Each critical hit heals you and your group for 1% of your skill power. Can only heal each player every 0.20 seconds.
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Capable
Using a skill improves the handling of your weapon for 15 seconds.
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Card Counter
One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
Carefree
Hipfire damage is increased by 11%.
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Center Mass
Shoots heavy slugs instead of buckshot.
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Commanding
Every kill performed while the Signature Skill is active extends its duration by 20%.
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Competent
Weapon damage is increased by 10% for 15 seconds after using a skill.
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Coolheaded
Performing a headshot reduces all skill cooldowns by 5%.
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Cover Shooter
Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
Deadly
Critical hit damage is increased by 15%.
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Destructive
Armor destruction value is increased by 15% when using this weapon.
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Determined
Killing a target reduces skill cooldowns by 7.50%.
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Disciplined
Killing a target will make your next shot with the weapon be an automatic critical hit.
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Distracted
Your damage is increased by 18% against targets with status effects.
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Dominant
Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%.
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Elevated
Increase your damage by 15% when elevated more than 1.2 meters above your target.
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Expert
The weapon deals 100% more damage when the target is below 30% health.
Ferocious
Damage against Elite and Named enemies is increased by 10%.
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Fierce
Critical hit chance is increased by 5% when using this weapon.
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Fire
Headshot increase stability by 30% for 15 seconds. Bodyshot increase headshot damage by 30% for 15 seconds.
Fury
Hitting weakpoints increases weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
Focused
When no skills are on cooldown, your weapon damage is increased by 10%.
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Free Republic
Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grants 10% RPM to all weapons.
Glutton
Killing a target increases your damage with 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
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Golden Rhino
Increase stagger by 200%.
Harmful
Each hit has a 15% chance to apply the Bleed Status Effect to the target.
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History Repeats
Each bullet embeds itself in the target and detonates 1 second later for 700% of your firearms total.
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Hurried
Critical hits increase reload speed by 10% to a minimum of 1 second reload time.
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Intense
The first bullet of a magazine has a 25% chance to apply the On Fire Status Effect to the target.
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Lights Out
Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. Can happen once every 10 seconds.
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Meticulous
Killing a target has a 25% chance to instantly refill the magazine.
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Midas
Each bullet you hit with reduces your damage by 1% and your target's damage by 1% up to a max of 20%. This effect is reduced by 5% per second.
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Pakhan
Each kill makes the next reload have 20% extra bullets compared to its base.
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Play Rough
Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
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Predatory
Killing a target regenerates 35% health over 20 seconds.
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Prepared
Damage is increased by 15% when more than 30 meters from the target.
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Proficient
The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit.
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Quickdraw
When drawn weapon damage is increase by 20% for 2 seconds. After that weapon damage is decreased by 20%.
Responsive
Damage is increased by 10% when closer than 10 meters to the target.
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Self-Preserved
Critical hits with this weapon heal the user for 3% of damage dealt.
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Showstopper
Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
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Skilled
Headshot kills with this weapon increase Signature Skill resources by 5%.
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Sustained
Killing a target increases your health by 6%.
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Swift
Reloading is 25% faster.
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Talented
Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer.
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The Devil's Heels
Both weapons gain the Fire and Fury talents, and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping betweeen Devil and Heel. Weapon swap speed is increased by 50%.
Toxic
Headshots with this weapon have a 15% chance to apply the Blind Status Effect.
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Trained
Critical hits increase Signature Skill resources by 0.10%.
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Uncomplicated
Damage is increased by 15%, accuracy and stability mods reduce this bonus.
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Unforgiving
Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.
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Valkyrie
Each hit with Hildr increases critical hit damage by 1% to max of 30%. The bonus decreases by 1 every second. This bonus only applies to Eir.
Vicious
Critical hit chance is increased by 10% while having more than two segments of health.
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Steady
Killing a target with a headshot removes 100% sway from the weapon for 8 seconds.
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